Wintermute Engine Forum

Wintermute Engine => Feature requests, suggestions => Topic started by: metamorphium on April 03, 2006, 12:19:02 AM

Title: Actor animation loading
Post by: metamorphium on April 03, 2006, 12:19:02 AM
Hi Mnemonic,

I have a question if it would be possible to implement some feature of not loading all animations at once.
For example I have only a few basic animaions now, but thanks to splitting them in multiple files, it eats
almost 18MB. But some of these animations will be used only once for the game.

I know, that I can make separate actors for that and load them at will, but still it would have been more
elegant to find some way how to tell wme what animations are necessary and what is optional.
(you will find some clean way for sure).

And also a small reminder - actor.PlayAnimAsync() :)

Thanks!
Title: Re: Actor animation loading
Post by: Mnemonic on April 03, 2006, 08:00:00 AM
I'll consider it. But note that even if you use multiple X files, they are not loaded into memory in their entirity. Only the animations are loaded, the meshes are only loaded once.