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Technical forum / Re: Strange shadows on 3D-Actor
« on: October 18, 2008, 03:37:34 AM »
Thanks for the help!
It was really a rigging problem.
In 3DsMax it showed up fine but in the engine one of the vertices behaved very strange.
It was connected to a bone, I tried around with different weights, but it always ended up on
the floor in Wintermute... So eventually I edited the mesh and deleted the vertex.
And now everything looks perfect
It was really a rigging problem.
In 3DsMax it showed up fine but in the engine one of the vertices behaved very strange.
It was connected to a bone, I tried around with different weights, but it always ended up on
the floor in Wintermute... So eventually I edited the mesh and deleted the vertex.
And now everything looks perfect
