Please remember I am a non-programmer by nature but i have a little experience with ASP and Javascript.
It's so cool that I can call the TALK method of the ACTOR object and the engine just knows how to make him say that stuff.
What about a NON player Character (NPC right?)
My NPC is a sprite, do i just create a TALK sprite for whatever direction he might be facing (lets say he only looks right or left) and then just call the TALK method for the entity called MyNPC?
Do I have to create an actor for every NPC that talks in the game?
I don't want to take up a bunch of your time writing a tutorial on this, but give me enough to get going on. I'm really just wondering how the engine is -aware- of an entity that can TALK or if its all manually scripted.
thanks!
PS - is there any way to fade in a MUSIC file and then have it loop indefinately for that scene? I know how to do everything but the FADE IN.