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Messages - AndyT

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1
Technické fórum / Otočení actora o 45 stup
« on: July 01, 2014, 01:50:58 PM »
...tak zkusím v češtině, neb na anglickém fóru se mi nepodařilo vyřešit.  8) Moje hra je 2D a mám problém s turn animacemi actora. Tento problém není patrný, pokud je turn sprite tvořen jen jedním framem, ale snažím se udělat dokonalejší animaci otočení více framy. Všechno funguje super až na to, že se nikdy nepřehraje turn sprite pokud se má actor otočit jen o 45 stup

2
Scripts, plugins, utilities, goodies / Re: Lightmap DLL
« on: June 30, 2014, 11:10:22 AM »
I know this is a bit old topic, but i´d love to try this, is it possible to upload the .dll file somewhere or even some demo project? And if maybe the creator is no longer active in this forum, does anybody else uses this? Thanks

3
Technical forum / Re: 2D Turn 45 degrees animation never plays
« on: February 10, 2014, 07:35:16 PM »
Thanks a lot. So all I have to do is to replace the exe file? So I did and it didn´t solved my problem... But thank you anyway.

4
Technical forum / Re: 2D Turn 45 degrees animation never plays
« on: February 10, 2014, 01:27:46 AM »
Quote
Hi,

I had a similar or maybe the same Problem. There's a fix in the wme sources at the bitbucket site, that might help you. It fixed the turning animations in our project.

...well i looked at the bitbucket site but i have no idea what´s going on there  ;D can you please help me out, where exactly can I find the fix, is it some kind of patch?

5
Technical forum / 2D Turn 45 degrees animation never plays
« on: February 09, 2014, 02:50:47 PM »
Hi to all!

I wonder if someone has experienced this issues with turning animations:

1) My game is 2D and i have my actor turning animations made with several frames, so it looks better than just a single frame. Now if the actor turns more than one direction - 90 degrees or more (f.e. from down to right), everything works fine. But the engine never plays the turning sprite, if the actor is supposed to turn just one direction - only 45 degrees - f.e. from down to downright. It always skips straight to the first frame of the idle animation of the destination direction...
2) If the actor turns more than one turn, f.e. from down to up, there are apparent  pauses between the each sprite is played, so the turning isn´t fluent...

Many thanks for posibble advices.

6
Technical forum / Re: Entity video problem - only audio is playing
« on: July 19, 2013, 05:25:58 PM »
OK i´ve sorted it out, just to let you know guys how stupid i am, i had the previous scene faded out manually and i forgot to fade in the current scene  ;D

Sorry for wasting your time and thanks for all the advices...

7
Technical forum / Re: Entity video problem - only audio is playing
« on: July 16, 2013, 11:30:00 AM »
Yes, i have tried both, if i create sprite or region entity on the main layer, still the same result, i hear only audio, but no video... Drives me crazy...

8
Technical forum / Entity video problem - only audio is playing
« on: July 14, 2013, 10:53:42 AM »
Hi to all,

i have weird problem - i am trying to play video from the entity, f.e.

var Video = Scene.CreateEntity();
Video.X = 50;
Video.Y = 70;
Video.Scale = 50;
Video.PlayTheora("Videos\pokus.ogv");

The playback runs (somewhere), but only audio is playing, i can´t see the video anywhere  :(
I don´t understand it at all...
Could anyone guess what the problem can be?

The Game.PlayTheora works ok...

Thanks a lot...

9
Technické fórum / Re: parametr "continuous" - animace
« on: April 26, 2013, 04:24:34 PM »

10
Technical forum / Re: Animation always played to its last frame
« on: April 26, 2013, 04:19:55 PM »
It works great!!!!!  :D Brilliant...
Thank you so much!!!  ;D

11
Technical forum / Re: Animation always played to its last frame
« on: April 26, 2013, 01:47:39 PM »
So i´ve tried and it doesn´t work... But it looks so promising and so close to what i need  ;D
as i said i am still very amateur coder, i would never be able to write it myself.

Shouldn´t be the Sleep command defined other than 0? (Excuse me my boldness  8) )

12
Technical forum / Re: Animation always played to its last frame
« on: April 26, 2013, 12:16:16 PM »
Thanks for a reply,

but i had something completely different on my mind. This makes the actor always finish his walk to the point we clicked without interruption (might be useful sometime).

But i need something else:
when we click, so that the actor being in idle looping animation would wait until the idle animation sprite reaches its last frame (initial pose, which is the same for every first and last frame of each animation, so that the animations play fluently), before he goes somewhere or do something etc...


13
Technical forum / Animation always played to its last frame
« on: April 26, 2013, 08:16:31 AM »
Hi to all!

Could someone give me advice, if there is a way to do following:

When a 2D actor is in idle animation (and the game is interactive), the animation is interrupted anytime the player clicks to perform some other action. Is there any way so that the actor would start f.e. walking somewhere until the animation always reaches its last frame?

I am not so good at scripting, so i spent some time searching the forum, but cannot find a solution...

Thanks a lot for possible advice...

14
Technické fórum / parametr "continuous" - animace
« on: April 15, 2013, 11:24:22 AM »
Ahoj všem!

hlásí se WME nováček, i když ne úplně, nějakou dobu už se vzdělávám a doposud jsem na vše našel odpověď či řešení procházením fóra. A smekám před tímto skvělým enginem!!!  ;D

Co mě ale trápí v tuto chvíli - jestli jsem správně pochopil, tak doposud není v provozu parametr "continuous" ve sprite editoru (2D), tak aby např. idle animace actora nebo entity, která loopuje vždy dohrála do konce, než se začne dít něco dalšího.

Vnímám to jako zásadní věc, veškerý pohyb actora či entit na scéně je tím pádem plný trhanců...

Existuje tedy v tuto chvíli nějaké alternativní řešení tohoto, popř. je naděje, že by výhledově byla funkce continuous zprovozněna?

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