Please login or register.

Login with username, password and session length
Advanced search  


Forum rules - please read before posting, it can save you a lot of time.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Nihil

Pages: [1] 2 3 ... 34
Game announcements / Re: The Eldritch Cases: Dagon
« on: April 20, 2014, 12:18:20 PM »
Thanks :-)

Game announcements / The Eldritch Cases: Dagon
« on: April 16, 2014, 10:14:46 PM »
Hey folks,

I have just started the Kickstarter campaign for my horror adventure The Eldritch Cases: Dagon

The game is done in Wintermute (of course :-) ), and it was previously known as H.P. Lovecraft's Dagon (there is a thread about it somewhere down below in the forum).

It's 3rd person, 2d, and will feature a chilling soundtrack done by Jan Kavan (metamorphium here in the forum, but you probably know that).

If that's you thing please check it out:

Thanks :-)

Game announcements / Re: Awakening: Burning Ashes
« on: October 07, 2013, 12:30:29 PM »
Wow, the graphics are amazing and the story sounds very interesting, best of luck with your game!

Do you already know how you'll distribute it?

Looks like I'll be there, albeit on Sunday only. Someone else from the WME community?

WME Lite / Re: Any Linux developers out there?
« on: June 27, 2013, 10:45:33 PM »
That's great progress, thanks a lot for all your hard work!

Great style, that looks really beautiful!

WME Lite / Re: Any Linux developers out there?
« on: June 05, 2013, 08:13:42 PM »
Yep, I get the same results here on both 2.3 and 4.2.2 - game starts in portrait mode in the lower third of the screen, and the touch area is in the top. Performance is good, sound is working fine

Really a great start!

WME Lite / Re: Any Linux developers out there?
« on: June 04, 2013, 11:21:26 PM »
I have 2 Android devices I can test on, one running Android 4.2 and one with 2.3.something - if you tell me what to do I'm happy to test :-)

Game announcements / Re: H. P. Lovecraft's Dagon
« on: May 15, 2013, 01:34:15 PM »
Not even 2 years since my last update, not bad!

The project has been rebooted, if you are interested please have a look at the first entry, some new information there :-)

Technical forum / Re: Support Windows 7 x64
« on: August 17, 2011, 12:55:29 PM »
Can you run the video directly on your computer? Maybe a missing codec?

Game announcements / Re: H. P. Lovecraft's Dagon
« on: July 17, 2011, 10:50:25 PM »
Ah, well, it took a bit longer than planned, but we've uploaded some new screenshots to the gallery... in other words, the project is not dead, it just smells a bit funny :-)

Technical forum / Re: Molly stucked at the start of tutorial
« on: October 20, 2010, 02:19:28 PM »
Then you have to either expand the region or position the actor somewhere else. You said you changed the scene_init script, can you post the relevant code here?

Technical forum / Re: Molly stucked at the start of tutorial
« on: October 20, 2010, 12:24:43 PM »
What do you mean by "stucked"? Did you define a walkable area etc?

General Discussion / Re: Looking for an older file ...
« on: September 29, 2010, 01:45:03 PM »
My old project files are here:

But to be honest, that's rather something to learn how NOT to do it :-)

Pages: [1] 2 3 ... 34

Page created in 0.119 seconds with 23 queries.