Please login or register.

Login with username, password and session length
Advanced search  


Latest WME version: WME 1.9.1 (January 1st, 2010) - download

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - SOLO

Pages: [1]
Technical forum / Quick Time Events
« on: January 08, 2018, 02:15:43 PM »
    Has anyone done a QTE in their projects or games? I am thinking of having a go at doing one to see if WME could pull it off for a future project idea.

I expect you would need to do Sprites rather than Theora videos or could you do say 3 Theora videos, x1 for the good outcome, x1 for the bad outcome and x1 for the default outcome.

Play the default outcome to a point.
Ask for PLAYER INPUT on screen - Right Mouse button or Left Mouse button or both mouse buttons.
Then play good outcome or bad outcome depending on the choice from the player and it is in time.

Any pointers or demo's would be appreciated.

Muties Rock  ::rock ::beer ::beer


Technical forum / Subtitles do not show
« on: June 30, 2017, 03:18:17 PM »
I am doing a 2D game and I have a subtitle window that shows at the bottom of the screen and all is fine and subtitles show OK.

But exactly as I load the Options screen and then click on Resume to go back to the game (Close the options screen), and I do an action, the subtitle window appears, sound works, actor animation works but the subtitle text does not show for the main actor.

It is like the text for the main actor is switched off, but I cannot see any code or scripts that do this by opening and closing the options screen.

All NPC characters their subtitles show at all times.

Has anyone had the issue?

Game announcements / Myth: A Guff's Tale
« on: March 30, 2016, 02:23:30 PM »

We're proud to announce our point'n click adventure game - Myth: A Guff's Tale

The game is still in development and we hope to release 4th Qtr 2016......

For more information (screen shots, attraction trailer etc.) please see our website  -

Thank you Mnemonic for the Wintermute Engine. Without it we would not be able to create this type of game. Thanks to all of you for your advice and help here on forum.

Any feedback is most welcome.

Follow us on facebook and stay tuned.  :)

Hi Forum,
            I am nearing the end of a game project I am creating using WME (only 6 months to go), it is a 2D game and I wish to see how it would work on IPAD, IPHONE, Andriod devices.

So I am on the look out for a person to join the team who has Knowledge of Mac and WME LITE and could transfer the game to these devices.

Web site:

Any takers?

Please let me know.

Thanks Forum!

Technical forum / Animated Inventory
« on: October 18, 2013, 02:18:37 PM »
         I was wondering if it is possible to have an inventory animate initially and then the items fade in, so for example sake the player moves the mouse cursor to the top of the screen and a scroll unwinds down adn then the items appear after the scroll (inventory) is fully open.

I know how to fade the items in but cannot get the animation first then the fade in to happen, the inventory fades in as the scroll is unfolding and it looks wrong.

Thanks for any help on this...

Technical forum / Direct control and Scene scrolling
« on: August 21, 2012, 12:42:09 PM »
    I have the main actor being controlled by a direct control script and he walks around very well. The problem comes when he walks off the screen it takes a while for the scene scrolling to catch up.

I have tried different methods to speed up the scene scrolling but this either makes the actor sprite shake and look horrible or it makes the scene scroll slower.

How can I get the scene scrolling to be as fluid as the direct control animation?

Many thanks

Technical forum / Menu not closing
« on: June 22, 2012, 03:46:42 PM »
 I hav created an options menu and all is working apart from when I press ESC to close the window or click on RETURN (which is named close in the window structure) the options menu(window) closes then opens up again, if I click on close or ESC again it closes and stays closed.

I am using the -

on "close"

Method to close the window.

Any ideas?



Technical forum / Can I run this flashlight script within a window
« on: April 12, 2012, 12:04:59 PM »
Hi Wintermutes,
                       I have this flashlight script that runs great for a scene but I need it to work over a window.

Is this possible?

Here is the flashlight script -

#include "scripts\"

// a scene region the darkness is going to be stuck to
// create a dummy region and move it to the bottom of the scene nodes in SceneEdit
var ForegroundRegionName = "foreground";

// two images to build the darkness/flashlight overlay
var DarkImage  = "flashlight\dark.png";
var LightImage = "flashlight\light2.png";

// dimensions of the above images
var TileWidth  = 200;
var TileHeight = 200;

// transparency of the "darkness"
// set to 255 for solid black
var Alpha = 180;

// setup
var MainLayer = Scene.MainLayer;

var NumTilesWidth  = MainLayer.Width  / TileWidth  + 2;
var NumTilesHeight = MainLayer.Height / TileHeight + 2;


var LastPosX = -100;
var LastPosY = -100;

// main loop
   // postion of the light   
   Update(Scene.MouseX, Scene.MouseY);
   //Update(actor.X, actor.Y - actor.Height);

function Update(PosX, PosY)
   if(PosX==LastPosX && PosY==LastPosY) return;
   LastPosX = PosX;
   LastPosY = PosY;
   var LightX = ToInt(PosX / TileWidth + 1);
   var LightY = ToInt(PosY / TileHeight + 1);
   var Ent;
   var OffsetX = PosX - Math.Floor(PosX / TileWidth) * TileWidth + TileWidth / 2;
   var OffsetY = PosY - Math.Floor(PosY / TileHeight) * TileHeight + TileHeight / 2;

  for(var j = 0; j<=NumTilesHeight; j=j+1)
    for(var i = 0; i<=NumTilesWidth; i=i+1)
       Ent = Scene.GetNode(i + "-" + j);
       var NewSprite;
       if(i==LightX && j==LightY) NewSprite = LightImage;
       else NewSprite = DarkImage;
       if(Ent.GetSprite()!=NewSprite) Ent.SetSprite(NewSprite);
       Ent.X = (i - 2) * TileWidth  + OffsetX;
       Ent.Y = (j - 2) * TileHeight + OffsetY;


function Initialize()
  for(var j = 0; j<=NumTilesHeight; j=j+1)
    for(var i = 0; i<=NumTilesWidth; i=i+1)
       var Ent = Scene.CreateEntity(i + "-" + j);
       Ent.X = (i - 1) * TileWidth;
       Ent.Y = (j - 1) * TileHeight;       
       Ent.Scalable = false;
       Ent.Colorable = false;
       Ent.Interactive = false;
       Ent.AlphaColor = MakeRGBA(255, 255, 255, Alpha);

Can someone help please?

Many thanks



Technical forum / Window animating cube?
« on: November 09, 2011, 12:47:10 PM »
    I think this is possible but need a little help, I have a window (main MENU window) which looks like a square (cube) what I want to achieve is that on each face of the cube is a menu option - TAKE, LOOKAT, ACTION, OPTIONS

So to start, the player when he opens the menu sees the square (cube) - TAKE then When the player moves the cursor to the right side of the cube a sprite will play that makes it look like the cube is turning and then the next face shows -LOOKAT and then does the same and shows ACTION and then OPTIONS.

Also if the player moves the cursor to the Left it reverves the selection.

Can this be done with scripts and windows? for the main MENU?

Many thanks

Technical forum / Actor turn relative to mouse pointer
« on: August 28, 2008, 11:54:25 AM »
       I am thinking about using the software and was wondering for a 2D game (not 3D, not that advanced yet hahahaha) can it be scripted that the main actor turns or moves its head relative to the mouse pointer on the screen?

Example: Actor is in foreground, player moves pointer from directly ahead of actor to the right - Actor moves head to the right, player moves pointer up and actor turns UPRIGHT. Player moves pointer above actor, actor moves UP etc

Depending how far away the pointer is from the actor depends wether he turns or just moves his head.

And then if the main actor is in the distance and the player moves the pointer the actor would then animate slightly different.

Is this possible in 2D??


Pages: [1]

Page created in 0.022 seconds with 17 queries.