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Topics - Lazov

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WME Lite / Streaming animation does not work for sprites
« on: January 20, 2019, 06:35:19 PM »
The "Streaming animation" function does not work for sprites in WME Lite.
I planned to use it as a replacement for small videos, because at the moment WME Lite does not support video playback. If the function "Streaming animation" is on, then when you start the animation, it immediately starts playing, without waiting for the full load in memory. But WME Lite waits for the full load of the animation and only after that it plays it.

Project with big animation:

WME Lite / Delay in calling your methods
« on: December 29, 2018, 09:42:36 PM »
Hi guys!

I noticed that the methods I created (or overridden) delay the execution of the script when I call them. What is the reason?
This is noticeable on weak smartphones.

Code: [Select]
method StartMusic(Filename, Looping, LoopStart) {
  if (this.GetMusic() != Filename) this.PlayMusic(Filename, Looping, LoopStart);

WME Lite / Random Access Memory
« on: September 25, 2014, 01:22:12 PM »
Recently ported your project on the Android platform using WME Lite. The problem is that the WME consumes a lot of memory. I understand that all the resources of engine loads into RAM. Thus, when file size 45 MB dcp game takes 300 MB! RAM. Can I somehow fix this problem?

Technical forum / Scale 2D characters
« on: January 19, 2014, 01:21:33 PM »
There was a problem with scaling a character on stage.
The problem with static sprite.
When scaling character is distorted, especially the face.
When I reduced the resolution of the character (and change the scale on the stage, because the character is smaller), the distortion becomes smaller.
At first I thought that the problem in the engine. Then put another sprite, distortion disappeared. So I do not understand what the problem is.
Our sprites:
Original Size:
Reduced size (less distortion):
Sprite without distortion:

Sorry for bad English.

Техниче�?кий фор�?м / С
« on: June 07, 2013, 06:44:14 AM »

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