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Messages - chrisras

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Technical forum / Re: Strange shadows on 3D-Actor
« on: October 18, 2008, 03:37:34 AM »
Thanks for the help!
It was really a rigging problem.
In 3DsMax it showed up fine but in the engine one of the vertices behaved very strange.
It was connected to a bone, I tried around with different weights, but it always ended up on
the floor in Wintermute... So eventually I edited the mesh and deleted the vertex.

And now everything looks perfect  :)

Technical forum / Re: TurnTo Animation, clockwise / counterclockwise?
« on: October 17, 2008, 09:47:46 PM »
Yes I just saw that.... Feel a little dump now :-(

Very comfortable way of doing the turning animation.
The Wintermute-Engine is really well thought out.

Technical forum / Re: Strange shadows on 3D-Actor
« on: October 14, 2008, 01:29:46 PM »
I played around with the position of the light, but the strange shadow lines in the middle of my actors legs stayed...
I tried putting the light inside the actor, for comparing the effect, and that looks completly different than my bug.

I also tried giving my actor a lowpoly-model for shadowing, but the shadow-lines stayed there.

Could it be a problem with my 3dmax-file?
But it seems fine...

Technical forum / Strange shadows on 3D-Actor
« on: October 13, 2008, 03:46:45 PM »
I have some strange Shadows between the legs of my 3D-Actor.

Anyone an idea what could cause that?

Technical forum / TurnTo Animation, clockwise / counterclockwise?
« on: October 10, 2008, 04:37:04 PM »

I like to have a TurnTo-Animation for my 3D-Actor.

One question is, how do I know when my actor is going to turn clockwise or counterclockwise?
I need this info, so the actor can begin his TurnTo-Animation with the left or right foot and turn his head/upperbody first in that direction.

Another question is where I can affect the TurnTo method...
My idea was implenting it in the actor.script with a WalkTo-Method and
WalkToObject-Method, which first turns the character in a direction with animation
and after finishing this animated TurnTo, invokes the real GoTo.

It's the really the best tutorials for building game characters, I found on the net!

I make an adventure game in the wintermute engine for  my final work in my studies,
and your tutorials are such a great help!

Looking foward to the next step!
Thank You for making such a great job!!!

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