Please login or register.

Login with username, password and session length
Advanced search  

News:

Forum rules - please read before posting, it can save you a lot of time.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Stucki

Pages: 1 ... 3 4 [5]
61
i think it would be great ( for me ) if it is possible to play .swf-files from within the wintermute-engine.
maybe in a window or even better in a sprite-entity

it would be ideal for me to create cutscenes or some animations like computerscreens ....

greets
stucki

62
Technical forum / buttons depending on variables ???
« on: January 06, 2005, 05:00:01 PM »
Hello again

I want to script a map that can be placed over the existing scenes. So i scripted a window with some buttons for the various rooms.

The problem is - i want only the buttons of the rooms to be displayed the player already has visited ...

So i define a variable in every scene like map0, map1, map .....

can i check these variables in the window definition ???

if (map1 =1)
{
Button
}

hoping for a solution
stucki



63
Technical forum / room with many exits
« on: October 02, 2004, 02:48:07 PM »
hello again. I am pretty sure there has been a similar topic sometime ago, but i cannot find it annymore so her i go ...

i have a scene with several exits. so if i take on and go back to the room, i want to appear the character exactly where he left the scene.
it has to depend on the room from which he is entering the scene. can this be detected ?? and how to code ??

greets
stucki

64
Technical forum / scaling and rotating entities
« on: September 17, 2004, 10:21:39 PM »
hello back again with some questions.

Project is making progress these days but also some new problems....
i have in my mind a routine for smoke. Now i know to fade  the alphacolour of an entitie. i tried to change the scale and the rotation of
the entitie the same way, but its not working.

is it possible to change the scale and rotation of an entitie ??? i tried  "this.Rotation" and "this.Scale" but its not doing anything

Greets
Stucki



65
Technical forum / flickering actor responding on area shade ??
« on: July 26, 2004, 02:41:09 PM »
Hi all you brilliant people.

Another two from stupid me.

first:
Okay. now i got the thing with the flickering light. and i used it also on my actor. looks stupid if everything is flickering and the main actor stays unaffected.
so i use the same script on the actor and it works fine. only the regions i have defined to darken or lighten up the actor do not work anymore. is it possible to get both effects working at the same time ???

second:
i want al the talking to appear in a window on the bottom of the page with a semitransparent background. what do i have to change ?? sorry if a ask to much .... just have to say if so ...

Greetings
stucki

66
Technical forum / flikkering lights
« on: July 16, 2004, 11:55:17 AM »
Hello again. I am trying to make a game with wintermute and i am very pleased with the engine. Wow, very impressive Workl !!!
My strenghth lies in making 3D Renderings, but i am very new to scripting. So excuse me if this has been asked before or is absolutelly easy to do.

I have many light sources in the scene. all are rendered in two ways. light on and light out. so i want the sprites with the light on to flikker. so no fade out and no fade in.
maybe i can define a list of alpha values to be used fpr displaying the sprite. i do not want to render every state of the light.

Can you provide me al little script. that displayes a sprite in this way referring on a list of predefined alpha values...

I would be very gratefull, really , maybe i show you some of my rendered backgrounds ........... .. . .    just joking

i hope you understand my problem. i am not used to communicate in english..

thanks al lot,
stucki
 

67
Feature requests, suggestions / water-effect
« on: February 15, 2004, 11:43:48 PM »
Hi to everybody here in this forum. i am new to this, but i am thinking about doing a classical Adventure game for a longer time now, and now i found this wintermute engine.

two questions are on my mind now...

 - is it possible to have a water effect like in syberia. defined with a mask or an alpha channel.
  maybe somebody can code something ??!?!?  sorry but i am only good in making 3D-graphics and flash animations

 - is it possible to get flash-files working in the wintermute engine - for some animations and othe things ....

i am very interested in these to things and would be very happy for somebody to answer....

greetings,
stucki
   

Pages: 1 ... 3 4 [5]

Page created in 0.037 seconds with 21 queries.