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Messages - FinnishBoy

Pages: 1 [2]
16
Software and games / Re: Blender (modeling, animation, rendering)
« on: May 30, 2004, 09:39:25 PM »
Oh, 3d has it's own topic

17
General Discussion / Re: Positions
« on: May 28, 2004, 01:15:59 PM »
Thanks

18
General Discussion / Positions
« on: May 27, 2004, 09:28:21 PM »
Hi, it's FinnishBoy again

20
Game announcements / Re: Rare adventure game
« on: May 25, 2004, 09:10:27 PM »
Undeniably, my game's intrigue is quite crazy. Please don't think I'm someone oddity

21
Game announcements / Rare adventure game
« on: May 25, 2004, 08:21:04 PM »
You guys have showed here many fantastic adventure games which are currently in stage of development

22
Game announcements / Re: Five magical amulets - Trailer
« on: May 24, 2004, 07:30:00 PM »
Very impressive!!

23
Technical forum / Re: Start menu
« on: May 22, 2004, 10:42:12 PM »
Your code seems to be ok.
Open the take.sprite & take2.sprite files in SpriteEdit and check if you have selected the "Looping" preference.

EDIT: Oh... and you don't have to post every question in the same thread. You can start new threads when you have different questions. That way it's easier for other users to use the "search" function of the forum to search for similar questions/problems.

24
Technical forum / Re: Start menu
« on: May 22, 2004, 05:41:36 PM »
Hi! ;D I have inventory, menu and all other interface done but now I would need help again.

I have this sequence in my object's (bench_left) script.

on "Take"
{
  actor.GoTo(548, 449);
  actor.TurnTo(DI_UPLEFT);
  Game.Interactive = false;
  actor.Talk("Blaa Blaa.");
  actor.PlayAnim("actors\pulsu\ur\take.sprite");
  Game.TakeItem("bench_left");
  var EntBench_left = Scene.GetNode("bench_left");
  EntBench_left.Active = false;
  actor.PlayAnim("actors\pulsu\ur\take2.sprite");
  Game.Interactive = true;
}

You see easily what is it all about. Problem is: Take-sprite doesn't end (It continues and continues...). I tried solve problem but now I think I need help from "professionals".

25
Technical forum / Re: Start menu
« on: May 20, 2004, 09:53:54 AM »
Eh, I need help again. In SceneEdit is a grey frame which defines, what area of scene is visible in game. My background is 1024x768, it's size of my computer's screen. And I have put that grey frame same size (1024x768). But background doesn't fit to that frame, so when I run game, top of background is hidden and bottom has black area (yes, it's abominable). Can I move my background in SceneEdit or do anything else?

26
Technical forum / Re: Start menu
« on: May 20, 2004, 09:48:15 AM »
Eh, I need help again. In SceneEdit is a grey frame which defines, what area of scene is visible in game. My background is 1024x768, it's size of my computer's screen. And I have put that grey frame same size (1024x768). But background doesn't fit to that frame, so when I run game, top of background is hidden and bottom has black area (yes, it's abominable). Can I move my background in SceneEdit or do anything else?

27
Technical forum / Re: Start menu
« on: May 19, 2004, 05:19:23 PM »
Thanks for your answers. I registered just recently but I have used Wintermute couple of months longer. It's good to be joined :)

28
Technical forum / Start menu
« on: May 19, 2004, 03:59:44 PM »
I'm doing a little adventure game. Can I make menu which is visible when game starts? It should have buttons like "Start game", "Save Game" or "Exit". Just as Wintermute Demo's menu, but without boring "windows style". And can I put some animation before that? I suppose making menu is possible but can I put it directly before game starts.

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