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Scripts, plugins, utilities, goodies / Re: [Problem] Blender -> 3DS Hidden Geometry
« on: September 28, 2009, 11:19:05 AM »
Hi Slade,
I already answered your PM by e-mail, but as you already mentioned the issue here, I'll answer it here for everybody, too.
It's a pity that the link in the Wiki doesn't work anymore and I don't have a copy of the 0.90 version by Tomas, did you try to contact him? His mail address is on that Wiki page - if it's still working.
Maybe somebody else still has that version and can send it to Mnemonic or me, so we could upload it and fix the link.
I'm the author of the original 0.82 patch, which already was a modified version of the original exporter (which you already tried), only that it _does_ export lights and cameras for WME. The link to that one (here in the forum, http://wme.jerrot.de/export-3ds-0.82.zip) should still be valid.
The only real difference between this and the 0.90 version by Tomas is, that my script exports all objects while that 0.90 version only exports objects starting with the WME-Prefixes (like blk_, floor_, wpt_). So if you simply hide all other objects you don't want to export, it should work just the same.
I did not test it with the latest version of Blender though, but I'd be interested to hear your feedback.
Greetings Jerrot.
I already answered your PM by e-mail, but as you already mentioned the issue here, I'll answer it here for everybody, too.
It's a pity that the link in the Wiki doesn't work anymore and I don't have a copy of the 0.90 version by Tomas, did you try to contact him? His mail address is on that Wiki page - if it's still working.
Maybe somebody else still has that version and can send it to Mnemonic or me, so we could upload it and fix the link.
I'm the author of the original 0.82 patch, which already was a modified version of the original exporter (which you already tried), only that it _does_ export lights and cameras for WME. The link to that one (here in the forum, http://wme.jerrot.de/export-3ds-0.82.zip) should still be valid.
The only real difference between this and the 0.90 version by Tomas is, that my script exports all objects while that 0.90 version only exports objects starting with the WME-Prefixes (like blk_, floor_, wpt_). So if you simply hide all other objects you don't want to export, it should work just the same.
I did not test it with the latest version of Blender though, but I'd be interested to hear your feedback.
Greetings Jerrot.