I have music fading from one channel to another between scenes. However, if the gamer steps back and forth between these scenes, the music fade is interrupted and a script error is generated. The game continues but with the wrong music on the wrong scene. Is there a way to have the music fade out , even if it hasn’t finished fading in ?
Secondly, I noticed that if I have music playing at less than 100%, 50% for example, when I use try to fade the music out, the 50% volume is snapped to 100% before fading. Can this be avoided?

Thanks