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Messages - Dan-D

Pages: 1 2 [3] 4 5 6
31
Technical forum / Re: buttons pressing during video playback?
« on: July 10, 2008, 11:23:46 AM »
ok thanks

32
Technical forum / buttons pressing during video playback?
« on: July 10, 2008, 01:48:29 AM »
Hi! So the idea is to create something like in the game fahrenheit (indigo prophecy) action sequences. You know that "press some buttons combination" thing. So here's a thing, start playing video 1 and after, let's say 6 seconds of video, L and R buttons should be pressed during 2 seconds. If they were pressed start video 2 and if they weren't play video 3. But i don't know if WME can handle running scripts while video playback?
If it can then any code example would be really nice (please) :)

33
Scripts, plugins, utilities, goodies / Re: Displacement plugin
« on: July 10, 2008, 01:37:49 AM »
What is this plug in anyway? Any chance to look at it? :)

34
Technical forum / Re: another noob question about items
« on: June 20, 2008, 12:34:29 PM »
Oh I got it. Thanks!

35
Technical forum / Re: Lost work
« on: June 20, 2008, 02:34:21 AM »
I should send it to Mnemonic and He'll extract You're data

36
Game design / Re: Free 2D actors and backgrounds
« on: June 19, 2008, 07:50:48 PM »
Well how about the tutorial game? There's two backgrounds and Molly actor. It's good enough for start thought :)

37
Technical forum / Re: another noob question about items
« on: June 19, 2008, 06:27:45 PM »
Well all i need to do is hide after it been picked up. The pipe item appears in the inventory but not hiding in the scene

38
Technical forum / Re: Question bout subtitles
« on: June 19, 2008, 05:12:48 PM »
Ok i'll look at it. Thanks!

39
Technical forum / another noob question about items
« on: June 19, 2008, 05:12:22 PM »
Sorry for bothering You (again) but i can't make an item to hide. Here's the script. As usual it's seems ok to me ???
Code: [Select]
#include "scripts\base.inc"

var pipe = Scene.GetNode("pipe");
var glob = Scene.GetNode("glob_pipe");
var alfa = 255;
pipe.Active = false;
global StateScene1_valve;


////////////////////////////////////////////////////////////////////////////////
on "LeftClick"
{
  StateScene1_valve.pipeTaken = true;
  Game.Interactive = false;
  Game.TakeItem("pipe");
  pipe.Active = false;
  //Scene.PlaySound("sounds\producttkn.ogg");
  for (alfa=254; alfa>1; alfa=alfa-20)
{
pipe.AlphaColor = MakeRGBA(255,255,255,alfa);
Sleep(50);
}
  pipe.Active = false;
  Game.Interactive = true;
  Game.InventoryGlob(glob);


 
}

40
Technical forum / Re: Question bout subtitles
« on: June 19, 2008, 12:49:24 AM »
Oh yeah... Thanks! Good thinking! :)

41
Technical forum / Question bout subtitles
« on: June 18, 2008, 10:09:18 PM »
I'm having a cutscene but all dialogs and sound are recorder in one ogg file and scripted via Game.PlaySound. Is there a way to show subtitles somehow? Like to attach srt or something???

42
Feature requests, suggestions / Self Shadowing
« on: June 18, 2008, 06:25:24 PM »
I just played old 2.5D adventure game called Black Oasis and noticed that characters receive shadows. It looks kind of cool... So how about adding this feature in to WME?

43
Technical forum / Re: Scripting two actors in cutscene
« on: June 11, 2008, 01:19:34 AM »
ahhh... Thank You! I knew it's something easy

44
Technical forum / Scripting two actors in cutscene
« on: June 10, 2008, 11:00:04 PM »
Hi again. So i have two 3d actors in the cutscene but i don't know how to script scene so their animations start at one time. Here's the script
Code: [Select]
#include "scripts\base.inc"

// here comes the stuff which initializes the scene

var char = Scene.LoadActor3D("actors\char\char.act3d");
 char.SkipTo(643, 574);
 char.Direction = DI_DOWN;

// here comes the stuff which initializes the scene
switch(Game.PrevScene)
{
case "":
case "Scene1":

     Game.Interactive = false;
actor.Active = true;
char.PlayAnim("br_cut1_1");
Game.PlaySound("voice\br1.ogg", false);
actor.SkipTo(611, 361);
     actor.Direction = DI_DOWN;
actor.PlayAnim("br_cut1_1");

Game.ChangeScene("scenes\Basement\scene1_cut2\scene1_cut2.scene", false, false);
      break;

case "Scene1b":
     actor.SkipTo(620, 557);
     actor.Direction = DI_LEFT;
char.PlayAnim("br_cut1_2");
      break;

}

actor.Active = true;


////////////////////////////////////////////////////////////////////////////////
// scene state
global StateScene2;


// default values
if(StateScene2==null)
{
  StateScene2.Visited = false;
  // add scene states here
}



////////////////////////////////////////////////////////////////////////////////
// setup scene according to state variables



////////////////////////////////////////////////////////////////////////////////
if(!StateScene2.Visited)
{
  StateScene2.Visited = true;

  // this is our first visit in this scene...
}

so as You can see at the beginning actor Char's doing his animation and then second actor doing his animation. As i said i need to they start animations at one time.
Thanks

45
Technical forum / Re: Moving video background?
« on: June 05, 2008, 01:40:43 PM »
maybe there's some way to use special character that won't move actually, but if it was possible to play two videos at the bg. Y'know like when character is moving to show video A and when he's stops to hide video A and show video B.... but it'll take a lot of cpu power i guess

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