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Messages - Dan-D

Pages: 1 ... 4 5 [6]
76
Technical forum / Re: Couple of problems
« on: May 15, 2008, 02:16:47 PM »
Yeah... I made it comment coz engine should load next scene when animation "cut1_1" is over. But animation is not playing and engine just skipping everything except Game.ChangeScene line.
What the hell is wrong????

77
Technical forum / Re: Couple of problems
« on: May 14, 2008, 10:53:03 PM »
oh thanks it helped!
but now about cut scene not playing... i guess i messed up the scene_init script. can You check it out please?
when scene loading it's showing like 1 second and then loading scene1_1b. But it worked great until i did something with it  ???

Code: [Select]
#include "scripts\base.inc"

// here comes the stuff which initializes the scene

// I want the actor to say something the first time the game is played
// And I want the actor appear in different places depending the place (Previous Scene) he came from.

global EmptyActor;

switch(Game.PrevScene)
{
case "":
default:
  Game.Interactive = false;
  actor.PlayAnim("cut1_1");
  actor.SkipTo(612, 912);
  actor.Direction = DI_LEFT;
  actor.Talk("What is this place...?");
  //Sleep(5000);
  Game.ChangeScene("scenes\scene1_1b\scene1_1b.scene");
  break;
}

actor.Active = true;

////////////////////////////////////////////////////////////////////////////////
// scene state
global Statescene1;


// default values
if(Statescene1==null)
{
  Statescene1.Visited = false;
  // add scene states here
}



////////////////////////////////////////////////////////////////////////////////
// setup scene according to state variables



////////////////////////////////////////////////////////////////////////////////
if(!Statescene1.Visited)
{
  Statescene1.Visited = true;

  // this is our first visit in this scene...
}


78
Technical forum / Couple of problems
« on: May 14, 2008, 09:19:08 PM »
Hey All!
So I'm having couple of errors and i don't know how to fix 'em.
First is character error "Error: Animation 'talk' cannot be found in the model" but my character have it
Code: [Select]
...
;--- external data
  MODEL = "actors\Char\Char.x"
  MODEL = "actors\Char\walk.X"
  MODEL = "actors\Char\cut1_1.X"
  MODEL = "actors\Char\talk.X"
 
  FONT = "fonts\arial_bold.font"
  ;FONT = "fonts\Century Gothic_bold.font"
  ;CURSOR = ...

  ANIMATION
  {
    NAME="idle"
    LOOPING=TRUE
  }
 
  ANIMATION
  {
    NAME="talk"
    LOOPING=False
  }
...

And may be because of that error walking and running animations got pause when looping(don't know how to say that properly) and cutscene animation stop laying!
Any help would be appreciated

79
Technical forum / Re: The Lost Crown type fog?
« on: May 12, 2008, 10:37:17 PM »
Oh please tell me more about random placed sprites? How to animate them and tell engine to select it in random order?

80
Technical forum / The Lost Crown type fog?
« on: May 12, 2008, 09:58:53 PM »
Hey ALL!
If You played The Lost Crown I guess You remember that on screen fog? So my question is how do they made fog to loop forever without visible transition?
I hope it's understandable :)

81
Scripts, plugins, utilities, goodies / Re: Flashlight script
« on: August 16, 2007, 08:37:10 PM »
I dont get it. It's possible to create AITD4 like flash light or not?

82
Technical forum / Fahrenheit like action scenes
« on: August 12, 2007, 08:24:40 PM »
Id like to know how too script action scenes when player have to push some buttons combination in short period of time. I think its not very hard but i'm noob in scripting

83
Technical forum / Re: Error with 3d char. Please Help
« on: August 04, 2007, 04:20:39 PM »
Oh... Yeah, my fault! Sorry and thanks!

84
Technical forum / Error with 3d char. Please Help
« on: August 04, 2007, 01:56:48 PM »
I'm resieving error messages when using my 3d character or trinity. here it is:

Error opening file 'actors\trinity\trinity.actor'
15:50:45:  CAdActor::LoadFile failed for file 'actors\trinity\trinity.actor'
15:50:45:  Runtime error. Script 'scenes\Bardel\baed1_cam4\scr\scene_init.script', line 5
15:50:45:    Call to undefined method 'SkipTo'. Ignored

What's the problem?

85
Technical forum / Re: It about ChangeScene
« on: June 07, 2007, 11:59:41 PM »
But if I have some NPC that start following me when i switching from room "A" to room "B"?

86
Technical forum / Re: It about ChangeScene
« on: June 07, 2007, 11:41:27 PM »
ok. Thanks!

87
Technical forum / How to teach actor to run
« on: June 07, 2007, 10:57:15 PM »
I was wondering how to make character run when pressing "shift+up" for example
Thanks!

88
Technical forum / It about ChangeScene
« on: June 07, 2007, 10:36:03 PM »
I know it's been talking a lot about this but i still don't get it. How make actors stay in the same place when switching between scenes? With Game.ChangeScene they're just disappearing

89
Feature requests, suggestions / Templates
« on: June 07, 2007, 12:10:02 AM »
Hi! First of all I'd like to thank You Mnemonic (and all people who helped U thought) for this beautiful engine. It's one of the best (i know, i try ed hell a lot of them)
 My suggestion is create template system (like in 3d Game Studio for ex.) so anyone could select game type like action or adventure (it's possible to create Resident Evil style games right?), character behavior (npc or enemy), "default door template" for example, etc. This templates should really simplify scripting process (and of course make it more faster) and will give more possibilities for game creation thought

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