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Alpha channel question
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Topic: Alpha channel question (Read 3805 times)
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Guardian
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Alpha channel question
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April 14, 2006, 10:42:03 AM »
We try to use TGA sprites with alpha channel, and get this picture:
http://www.gamedev.ru/images/?id=10922
(40kb)
In this scene there are 3 sprites - sky(bmp), sun(TGA with 8bit alpha) and clouds(TGA with 8bit alpha)
Demo is running with HW acceleration check.
Is it bug? Or may be WME does not support 8bit alpha?
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Mnemonic
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Re: Alpha channel question
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Reply #1 on:
April 14, 2006, 11:07:01 AM »
And what exactly is wrong with the image?
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Guardian
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Re: Alpha channel question
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Reply #2 on:
April 14, 2006, 12:50:25 PM »
Ok, thanks, problem is solved, using TGA's with transparent background.
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Alpha channel question