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Author Topic: Tutorials - How to Create a 3D Real-Time Character. (updated 23/07/09)  (Read 57085 times)

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Jyujinkai

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      Hi there, a while ago I started making a tutorial on doing 3D toons for wintermute for the community. As i was doing it the and project grew I decided to try and make a definitive guide about the creation and utilising of a 3D character resource. I was going to post the entire thing in one go but due to time constraints, with work and my own project, I have been convinced to release each section as I it is completed.

      I hope that these video tutorials may be useful to others and is my way of trying to thank Mnemonic for the crazy amounts of time he puts into making this free engine for hobby game developers, and commercial developers alike.

Now that YouTube hosts HD content I have been meaning to move these tutorials there... taken me a while but I have done it... have fun and I hope they help.

There was lots of copying and pasting of YouTube codes in this post.. so if anything doesn't work or points to the wrong place just let me know and I'll fix it.


WME Tutorials - 01 - Character Plates
Part 1
YouTube Stream
Mp4 - Mediam Rez Direct Download
Mp4 - HD 720p Rez Direct Download
Part 2
YouTube Stream
Mp4 - Mediam Rez Direct Download
Mp4 - HD 720p Rez Direct Download

WME Tutorials - 02 - Modelling your Character
Part 1
YouTube Stream
Mp4 - Mediam Rez Direct Download
Mp4 - HD 720p Rez Direct Download
Part 2
YouTube Stream
Mp4 - Mediam Rez Direct Download
Mp4 - HD 720p Rez Direct Download
Part 3
YouTube Stream
Mp4 - Mediam Rez Direct Download
Mp4 - HD 720p Rez Direct Download
Part 4
YouTube Stream
Mp4 - Mediam Rez Direct Download
Mp4 - HD 720p Rez Direct Download

WME Tutorials - 03 - Building Symmetrical UVs
Part 1
YouTube Stream
Mp4 - Mediam Rez Direct Download
Mp4 - HD 720p Rez Direct Download
Part 2
YouTube Stream
Mp4 - Mediam Rez Direct Download
Mp4 - HD 720p Rez Direct Download
Part 3
YouTube Stream
Mp4 - Mediam Rez Direct Download
Mp4 - HD 720p Rez Direct Download

WME Tutorials - 04 - Texturing
Part 1
YouTube Stream
Mp4 - Mediam Rez Direct Download
Mp4 - HD 720p Rez Direct Download
Part 2
YouTube Stream
Mp4 - Mediam Rez Direct Download
Mp4 - HD 720p Rez Direct Download
Part 3
YouTube Stream
Mp4 - Mediam Rez Direct Download
Mp4 - HD 720p Rez Direct Download

WME Tutorials - 05 - Rigging 1 - Introduction
Part 1
YouTube Stream
Mp4 - Mediam Rez Direct Download
Mp4 - HD 720p Rez Direct Download
Part 2
YouTube Stream
Mp4 - Mediam Rez Direct Download
Mp4 - HD 720p Rez Direct Download
Part 3
YouTube Stream
Mp4 - Mediam Rez Direct Download
Mp4 - HD 720p Rez Direct Download
Part 4
YouTube Stream
Mp4 - Mediam Rez Direct Download
Mp4 - HD 720p Rez Direct Download

WME Tutorials - 05 - Rigging 2 - Biped
Part 1
YouTube Stream
Mp4 - Mediam Rez Direct Download
Mp4 - HD 720p Rez Direct Download
Part 2
YouTube Stream
Mp4 - Mediam Rez Direct Download
Mp4 - HD 720p Rez Direct Download
Part 3
YouTube Stream
Mp4 - Mediam Rez Direct Download
Mp4 - HD 720p Rez Direct Download
Part 4
YouTube Stream
Mp4 - Mediam Rez Direct Download
Mp4 - HD 720p Rez Direct Download
Part 5
YouTube Stream
Mp4 - Mediam Rez Direct Download
Mp4 - HD 720p Rez Direct Download
Part 6
YouTube Stream
Mp4 - Mediam Rez Direct Download
Mp4 - HD 720p Rez Direct Download

WME Tutorials - 06 - Rigging 3 - Skinning
Part 1
YouTube Stream
Mp4 - Mediam Rez Direct Download
Mp4 - HD 720p Rez Direct Download
Part 2
YouTube Stream
Mp4 - Mediam Rez Direct Download
Mp4 - HD 720p Rez Direct Download
Part 3
YouTube Stream
Mp4 - Mediam Rez Direct Download
Mp4 - HD 720p Rez Direct Download
Part 4
YouTube Stream
Mp4 - Mediam Rez Direct Download
Mp4 - HD 720p Rez Direct Download
Part 5
YouTube Stream
Mp4 - Mediam Rez Direct Download
Mp4 - HD 720p Rez Direct Download
Part 6
YouTube Stream
Mp4 - Mediam Rez Direct Download
Mp4 - HD 720p Rez Direct Download

Video Tutorial Series

Streaming Video Versions

Tutorial 01 - Stream
Tutorial 02 - Stream (full version)
Tutorial 03 - Stream
Tutorial 04 - Stream
Tutorial 05
01 - Creating Symmetrical Design Plates

This tutorial talks about how to prepare your design documents for use in your 3D app of choice as Design Plates. (images used to model off).
  • How to ensure your design is Symmetrical to aid in Symmetrical Modelling
  • How to ensure your front / side views are aligned to each other.
  • How to ensure you Symmetrical Drawing aligns to your Zero World space in your 3D application

02 - Modelling your Character off your Design Plates

This tutorial will discuss the modelling process to build your model off your design plates. Rather than simply record my making of a model, I decided to try and discuss conceptual ideas of model creation. With luck i hope to have introduced novice modellers to procedures and techniques that will enable you to build a 3D model that is easy to set up for animation and game content.

This tutorial will discuss
  • Symmetrical Modelling - To speed up the modelling process / Aid in the easy creation of a UV Layout
  • Choice of Polygons - Do i use Tris or Quads, or polygons with more than 4 sides?
  • Joints Setups - How to make a joint that will be easy to skin and produce decent deformation
  • Use of the Model T-Pose - A discussion of what pose to model your toon in to aid skinning and produce decent deformation
  • Easy way to build mouths and eye blink topology


NOTE:- This tutorial is a little long due to modeling being a large topic. Still I feel I have included some good information here, even though I got real board towards the end and the ending is a little rushed. I may need to redo the end of this but I will wait to see comments (if anyone watches it lol)

03 - Building Symmetrical UV Layouts

This tutorial is about how to do a more advanced UV layout to achieve two things. 1) create a uvlayout that can be easily read and thus painted on in a 2D packadge, and 2) Arrangment of UV layout so you use the space of your bitmap to full effect.

04 - Texturing
This tutorial is in a way an extension of the first.. it outlines some methods of workflow for painting your textures as well as how to streamline your UV layout during the texture process as you find small things you need to tweak.

Have fun.. hope you like it

05 - Rigging

This topic is pretty large so I am doing it in a few sections.

Part 1 - Introduction + WME Setup.
  • This is a introduction to rigging in general. You can if you wish skip this tutorial completely. It just focus on some very general stuff about 3DsMax and WME pipeline procedures.
  • How to Zero out your model (yes again.. but it is so important)
  • Installing and How to use the Panda Export Plugin for 3dsMax
  • Setting up a "Test" WME project to view your model in the game engine.
  • Fixing some common errors in viewing your models in WME
  • Getting your mesh perfectly setup and ready to start Rigging and Skinning

Part 2 - Rigging With Biped
  • How to Setup CS Studio
  • What is CS
  • How dose CS Work
  • How dose the body deform in the real-world
  • How to correctly align your biped to your model data.

Part 3 - Vertex Weighting with Skin
  • What is Skin and How dose it work?
  • How to adjust envelopes.
  • How to use mirror mode on a zero'd out model.
  • How to use ABS Weighting
  • How to use paint Weights.
  • Rar file contains a animation Bip of a deformation stress test



Well that is it I will update this page as needed and I hope you guys like it. I would appreciate any comments and constructive criticism.

Be excellent to each other and Party on Dudes
--Jyujinkai[/list]
« Last Edit: January 13, 2010, 11:30:49 PM by Jyujinkai »
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metamorphium

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Re: Tutorials - How to Create a 3D Real-Time Character.
« Reply #1 on: February 26, 2008, 08:37:46 AM »

Thank you very much Jyujinkai. Downloading now.
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nuclear_winter

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Re: Tutorials - How to Create a 3D Real-Time Character.
« Reply #2 on: February 26, 2008, 11:06:25 AM »

You use SILO!!!! Thats my favourite modeller as well!
Great tutorials man!
Keep em coming!

PS: can you try using silo2 for the UVmapping tut as well, i know the unwrapping module is a little buggy at the moment, but its good enough for a game character
« Last Edit: February 26, 2008, 11:11:52 AM by nuclear_winter »
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Stucki

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Re: Tutorials - How to Create a 3D Real-Time Character.
« Reply #3 on: February 27, 2008, 11:09:01 AM »

Great Tutorials !!
thanks very much for taking the time and the effort !
cant wait to see the other ones coming ....

stucki

mylesblasonato

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Re: Tutorials - How to Create a 3D Real-Time Character. (under construction)
« Reply #4 on: February 28, 2008, 02:05:10 PM »

Thanks man great work, i was thinking about doing a tutorial like this as well. Great tutorials, keep em coming.

Cheers ::beer

Myles Blasonato.
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Jyujinkai

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updated with the 3rd tutorial.... uvlayouts.
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<Carl Sagan> If you want to make a apple pie from scratch. You must first... invent the universe

Maxim

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GREAT JOB! I've already worked out first 2 parts and now I am to study 3d one. Thank you.
« Last Edit: March 02, 2008, 10:21:13 PM by Maxim »
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I'm having a hard time downloading from FileFront.
Quote
There was an error processing your request; it appears to be invalid or there was an error with your conection. Please wait while your request is retried...

If you need further help with a download, please contact FileFront support.

can you host them in dead-code, mnemonic ?
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Jyujinkai

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I'm having a hard time downloading from FileFront.
Quote
There was an error processing your request; it appears to be invalid or there was an error with your conection. Please wait while your request is retried...

If you need further help with a download, please contact FileFront support.

can you host them in dead-code, mnemonic ?

Just leave your window open for a while and it should start ... you may need to go for a coffee
« Last Edit: March 04, 2008, 08:23:40 PM by Jyujinkai »
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<Antoine de Saint-Exupéry> In any thing at all, perfection is finally attained not when there is no longer anything to add, but when there is no longer anything to take away...
<Carl Sagan> If you want to make a apple pie from scratch. You must first... invent the universe

Mnemonic

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can you host them in dead-code, mnemonic ?
I'd love to, but unfotunately my webspace is quite limited...
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Jyujinkai

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Re: Tutorials - How to Create a 3D Real-Time Character. (updated 06/03/08)
« Reply #10 on: March 06, 2008, 01:34:27 AM »

updated with the 4th tutorial - texturing.

I got a big work project coming though so this will be the last update for a bit.. i will get back on these as soon as i can.
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<Antoine de Saint-Exupéry> In any thing at all, perfection is finally attained not when there is no longer anything to add, but when there is no longer anything to take away...
<Carl Sagan> If you want to make a apple pie from scratch. You must first... invent the universe

imagetag

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Re: Tutorials - How to Create a 3D Real-Time Character. (updated 06/03/08)
« Reply #11 on: March 16, 2008, 11:16:13 AM »

If you like, I could offer a mirror for these tutorials.
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Jyujinkai

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Re: Tutorials - How to Create a 3D Real-Time Character. (updated 07/03/08)
« Reply #12 on: March 17, 2008, 12:34:17 PM »

added a new section with Voeh Video Streams so you can watch online... voeh also allows you to download the full versions if you are having a problem with filefront


Streaming Video Versions

Tutorial 01 - Stream
Tutorial 02 - Stream
Tutorial 03 - Stream
Tutorial 04 - Stream

I'll be doing this with all the new ones as i get around to it... still crazy busy at work.. but i should get some time soon to finish this up.
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<Antoine de Saint-Exupéry> In any thing at all, perfection is finally attained not when there is no longer anything to add, but when there is no longer anything to take away...
<Carl Sagan> If you want to make a apple pie from scratch. You must first... invent the universe

Jyujinkai

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Re: Tutorials - How to Create a 3D Real-Time Character. (updated 17/03/08)
« Reply #13 on: March 17, 2008, 10:08:08 PM »

ther is some problems with tutorial 2 - stream.... I will fix this shortly
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<Antoine de Saint-Exupéry> In any thing at all, perfection is finally attained not when there is no longer anything to add, but when there is no longer anything to take away...
<Carl Sagan> If you want to make a apple pie from scratch. You must first... invent the universe

Jyujinkai

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Re: Tutorials - How to Create a 3D Real-Time Character. (updated 17/03/08)
« Reply #14 on: March 18, 2008, 04:44:33 AM »

Ok turns out that you can only webstream 20min at a time..... so here are the new links

Tutorial 02 - Full version
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<Antoine de Saint-Exupéry> In any thing at all, perfection is finally attained not when there is no longer anything to add, but when there is no longer anything to take away...
<Carl Sagan> If you want to make a apple pie from scratch. You must first... invent the universe
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