Yes I've tried that. But there are still transition. Here init script
#include "scripts\base.inc"
// here comes the stuff which initializes the scene
if(!Game.IsMusicPlaying()) Game.PlayMusic("music\basement1.ogg");
actor.SetAnimTransitionTime("b_1_1", "b_1_2", 0);
Game.Interactive = false;
Game.PlaySound("voice\basement_cut1_1.ogg", false);
actor.SkipTo(736, 218);
actor.Direction = DI_LEFT;
actor.Active = true;
actor.PlayAnim("b_1_1");
Game.ChangeScene("scenes\Basement\scene1_cut2\scene1_cut2.scene", false, false);
actor.UnloadAnim("b_1_1");