Hi there!
Until now, the Shadow of a 3d-Actor is casted using the SetLightPositoin function, a "fictional" light source.
What I'd love to see is, that the Engine can use a fixed light-source from the geometry.3ds file, to have the effect that when the Actor walks around a light source, the shadow would always cast into the right direction.
The only Workaround I figured out for that would be to develop a plugin, that reads the absolute coordinates of a lightsource from the 3ds file, converts them to relative coordinates for the Actor, and then calls the SetLightPosition function, maybe 10-20 times a second? I don't know how performant that would be.
Greetings,
Spellbreaker