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Author Topic: Blender (modeling, animation, rendering)  (Read 104279 times)

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FinnishBoy

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Re: Blender (modeling, animation, rendering)
« Reply #60 on: June 01, 2004, 03:45:57 PM »

I think you can get some old version of Truespace for free, its nice, though not as powerful as Blender (this particular version), but easier to handle.

In my opinion, that old version of TrueSpace is awful (okay, it's six years old
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gfx johnny

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Re: Blender (modeling, animation, rendering)
« Reply #61 on: June 01, 2004, 08:14:50 PM »

Quote
Most powerful 3d-software on market
I wouldn't say so... of course Maya is powerful, and i dont know if other apps are better, but i guess most well known 3d apps are quite the same nowadays.

Of course your new version of Truespace is better than old ones :)  But its for free, so perhaps a reason to look into it (not for you, obvious). I know the PL Edition of Maya, but if you want to use it for commercial things or even for an adventure, you had to spend a lot of money (i think the PL Edition has its pictures watermarked?).

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McCoy

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Re: Blender (modeling, animation, rendering)
« Reply #62 on: June 01, 2004, 09:38:21 PM »

I think Maya is the most powerful one for animating, but for modelling there are better apps out there I think...
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Tol

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Re: Blender (modeling, animation, rendering)
« Reply #63 on: June 01, 2004, 11:14:00 PM »

I think you can get some old version of Truespace for free, its nice, though not as powerful as Blender (this particular version), but easier to handle.

In my opinion, that old version of TrueSpace is awful (okay, it's six years old
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gfx johnny

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Re: Blender (modeling, animation, rendering)
« Reply #64 on: June 02, 2004, 07:18:03 AM »

I guess its always the same thing. Think about Photoshop, everyone and his oncle say, its the best graphic app out there. But its wrong. I have worked with Photoshop and other apps (like Photopaint for example), and Photoshop is perhaps not worse than other apps, but today there are graphic apps which are as good.

I dont want to work with Blender, because i wasnt able to see through the control jungle ;) For example, i wanted to import some well known files (.3ds, .obj), and i had to install a plugin, and activate it with python or something like that - the tutorial was to difficult for me, i wasnt able to manage it and got several error messages (not included in the tut). The external rendering process with yafray (i think that was the name) was also not an easy thing. So, i maybe too stupid to use Blender, but nevertheless i know its powerful.   

Btw: Happy belated Birthday, Tol! :)
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FinnishBoy

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Re: Blender (modeling, animation, rendering)
« Reply #65 on: June 02, 2004, 09:01:05 AM »

Sorry Tol if I got you angry
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Tol

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Re: Blender (modeling, animation, rendering)
« Reply #66 on: June 02, 2004, 09:02:11 AM »

I guess its always the same thing. Think about Photoshop, everyone and his oncle say, its the best graphic app out there. But its wrong. I have worked with Photoshop and other apps (like Photopaint for example), and Photoshop is perhaps not worse than other apps, but today there are graphic apps which are as good.

I dont want to work with Blender, because i wasnt able to see through the control jungle ;) For example, i wanted to import some well known files (.3ds, .obj), and i had to install a plugin, and activate it with python or something like that - the tutorial was to difficult for me, i wasnt able to manage it and got several error messages (not included in the tut). The external rendering process with yafray (i think that was the name) was also not an easy thing. So, i maybe too stupid to use Blender, but nevertheless i know its powerful.
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FinnishBoy

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Re: Blender (modeling, animation, rendering)
« Reply #67 on: June 02, 2004, 09:08:14 AM »

I go immediately download Blender again. Maybe I was too harsh.

EDIT: Okay, now I try to do this little introduction tutorial to understand these controls...
« Last Edit: June 02, 2004, 09:18:45 AM by FinnishBoy »
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Tol

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Re: Blender (modeling, animation, rendering)
« Reply #68 on: June 02, 2004, 09:10:40 AM »

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FinnishBoy

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Re: Blender (modeling, animation, rendering)
« Reply #69 on: June 02, 2004, 09:29:07 AM »

Now I wonder, why I didn't like Blender's user interface. It doesn't look so impossible after all
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Jerrot

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Re: Blender (modeling, animation, rendering)
« Reply #70 on: June 07, 2004, 11:05:46 AM »

Now I wonder, why I didn't like Blender's user interface. It doesn't look so impossible after all
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Nihil

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Re: Blender (modeling, animation, rendering)
« Reply #71 on: June 07, 2004, 11:49:14 AM »

It definately takes time to understand the interface, especially if you are used to easy-click-things - I worked with Bryce before starting with blender, that was a real cultural shock for me :-)

But now I like the Interface very much, it still has some missing features (what I mostly miss is multi-monitor-support), but the Blender-development is so fast that I'm sure all the things now missing will come soon.

Tol

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Re: Blender (modeling, animation, rendering)
« Reply #72 on: June 07, 2004, 12:02:01 PM »

It definately takes time to understand the interface, especially if you are used to easy-click-things - I worked with Bryce before starting with blender, that was a real cultural shock for me :-)

But now I like the Interface very much, it still has some missing features (what I mostly miss is multi-monitor-support), but the Blender-development is so fast that I'm sure all the things now missing will come soon.

I am glad that I am not the only one who cares for multimonitor support in Blender community:) Btw there is such thing, try to search Elysiun. com and blender.org forums, I saw that there is way to have buttons on second monitor. But it has still its limitations though :(
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Nihil

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Re: Blender (modeling, animation, rendering)
« Reply #73 on: June 07, 2004, 12:24:58 PM »

I searched for it a while ago but didn't find anything ... I have to look again :-)

But it's really a must-have I think because it makes working with apps like this MUCH easier ... if only the material and render buttons could be on the second monitor it would be cool for me.

Tol

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Re: Blender (modeling, animation, rendering)
« Reply #74 on: June 07, 2004, 12:35:45 PM »

I searched for it a while ago but didn't find anything ... I have to look again :-)

But it's really a must-have I think because it makes working with apps like this MUCH easier ... if only the material and render buttons could be on the second monitor it would be cool for me.

This is imo possible, what is impossible yet and pisses me is that you can
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