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Author Topic: Widescreen Bug in WME Devkit 1810  (Read 12735 times)

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blacklight

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Widescreen Bug in WME Devkit 1810
« on: February 21, 2009, 01:28:58 PM »

This is my first post, hi guys! Thanks to all WME developers, great job.

A few month ago, I started developing an Adventure with the aspect ration 4:3 (1024 x 768 Px.). Recently, I downloaded the new WME widescreen build (wme_devkit_1810.exe) because I mainly use widescreen displays and I don't like the stretched screen (I  know it's possible to set a "dont stretch fullscreen" flag in some graphic card driver, unfortunately not all.)


I encountered several problems with the widescreen build:
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- When I'm using the flag "maintain aspect ratio", I have on my widescreen displays on the left & right side black stripes and the aspect ratio stays correct. That's great, but I can move the cursor inside these stripes, the cursor is not stopped at the left & right scene image border. It's even worser with "allow desktop resolution", It's really difficult to finde the mouse cursor again. (Ok, I could write a script, but it's better you fix it Mnemonic.)

- Pointing to a specific Coordinate on screen causes problems. Example: Setting the mouse pointer to x=100, y=100 works perfectly without "maintain aspect ratio". With it, the cursor is (if you set it in gameloop) jumping between -28/100 and 100/100.

- The same problem as mentioned above with Game.LockMouseRect (jumping cursor).


PS: Please add the new widescreen strings like "maintain aspect ratio" to the string table. I'd like to translate them into german for my project.
« Last Edit: February 21, 2009, 01:32:00 PM by blacklight »
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odnorf

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Re: Widescreen Bug in WME Devkit 1810
« Reply #1 on: February 21, 2009, 01:42:54 PM »

PS: Please add the new widescreen strings like "maintain aspect ratio" to the string table. I'd like to translate them into german for my project.

Those are in the string table. Check string.tab in the demo project directories.
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blacklight

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Re: Widescreen Bug in WME Devkit 1810
« Reply #2 on: February 21, 2009, 05:26:57 PM »

Thanks a lot. I've seen it now.
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