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Author Topic: Another problem with hidden geometry: parallax scroll  (Read 16519 times)

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HelLRaiseR

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Another problem with hidden geometry: parallax scroll
« on: May 23, 2009, 05:02:02 PM »

In a single background, the hidden geometry works ok, but when I added a new layer for make a parallax scroll, the geometry displaces when the actor walk.

This is a game screen with the geometry, If you see the red lines, you can view the geometry displaced. It's posible use the parallax scroll in a 2.5D game?

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Mnemonic

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Re: Another problem with hidden geometry: parallax scroll
« Reply #1 on: May 23, 2009, 05:52:51 PM »

This one is a bug (Stucki discovered it first). Currently if there is a background layer larger than the main layer, the hidden geometry is misplaced.
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Mnemonic

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Re: Another problem with hidden geometry: parallax scroll
« Reply #2 on: September 02, 2009, 06:12:07 PM »

Do you still have the scene? If so, would you try a testing wme build to see if it's properly fixed?
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HelLRaiseR

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Re: Another problem with hidden geometry: parallax scroll
« Reply #3 on: September 02, 2009, 07:48:07 PM »

Yes, I've it. Want you that I send you the scene? O you go to publish a new WME release?
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Re: Another problem with hidden geometry: parallax scroll
« Reply #4 on: September 02, 2009, 07:53:54 PM »

Could you test it with this wme build, please? http://dead-code.org/download/wme_D3D9_test.zip

(copy the exe to your WME directory, perhaps backup the original first, and run the game in Direct3D 9 mode to test)
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HelLRaiseR

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Re: Another problem with hidden geometry: parallax scroll
« Reply #5 on: September 03, 2009, 10:29:23 AM »

Works very fine, Mnemonic.

I've tested the bug in window and in full screen mode, running from project manager and from .exe file.

Thanks a lot.
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Re: Another problem with hidden geometry: parallax scroll
« Reply #6 on: September 03, 2009, 10:38:16 AM »

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Re: Another problem with hidden geometry: parallax scroll
« Reply #7 on: September 03, 2009, 10:45:39 AM »

Cool, thanks for testing.
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