Hi guys, I'm new here.
I have been developing a game for iOS using Wintermute, and, long story short, I've followed all the steps for getting the game ready for testing on an iOS device using WME Lite. The game compiles and runs fine in the iOS simulator, but I run into a small snag when I try to run it on my iPad.
Basically, the game crashes on the iPad after showing the Wintermute loading screen. On the XCode side, the main thread halts with this error message: "EXC_BAD_ACCESS (code=1, adress=0xfffffff6)," which points to a nondescript line of assembly code. Seeing as I've only used XCode for a few days and know nothing about Objective-C, I'm not sure where to begin looking for the source of this problem.
Thanks in advance for any help! Let me know if there are any other details you guys need. In the meantime, I'm going to try another WME project to see if I can get different results.