Hello again, I have a new issue whilst working on the inventory in my game.
I have an inventory icon (window), which when clicked, displays another window which will be the inventory. This process works when I have a normal window as the inventory (although no items appear on it as the inventory item areas are not defined).
This issue I am having is that I don't understand how to code where the item should appear in the inventory window.
In the example project, there is an "inventory.def" file which is essentially a window with extra boxes to determine where the items go.
I found this post:
http://forum.dead-code.org/index.php?topic=5167.msg29296#msg29296but I'm still not sure on this.
I have placed this code in my game.script and referenced it to be
visible when you click on the icon:
The above does not seem to work and nor does this as the file is not a window:
And I'm not sure how else you get the inventory boxes in a normal .window or how to reference the .def file in the game.script.
I hope the above makes sense!
Could anyone help me one this?
Squin