How am I not respecting your decision? I'm just voicing my opinion as well as praising your system. As far as the adventure game taking a long time, yes and no, it really depends on the requirements, who's making it, etc... It could be done shortly or a long time, and still have high quality, then again, it could be done in a short period or a long time, and still be junk quality too. And I will still disagree about the "old" computer thing... They're still being used, and will be for years. Especially with the economy (in the US i don't know about other countries) in a slump, people aren't upgrading as quickly as previously.
As far as OGG's and MOD's go, i'm talking about disk space. It's more important to me (your milage may vary ;-) ), Plus mod's don't have to take up a lot more memory if you use your memory wisely. (It would take X amount of memory when you preloaded the mod in and then processed it, and then of course your final buffer that you're playing from would be only the size of the one you would use for an ogg or mp3. In fact you still have to decompress ogg's into memory for streaming, so in a sense there is not much of a difference.
Of course if you dynamically change the music the memory requirements can be bigger. But then again you're only putting the samples in memory and the patterns, so it would still only be a matter of mixing them into a single buffer.
In any case, you can do what you like :-) Like I said, when the time comes of actually implementing stuff, i'll figure something out, whether it be to use wintermute, or some other engine, or just start developing my own.
Keith