Please login or register.

Login with username, password and session length
Advanced search  

News:

IRC channel - server: waelisch.de  channel: #wme (read more)

Author Topic: Random "talk stances" with a 3D Actor?  (Read 2717 times)

0 Members and 1 Guest are viewing this topic.

redfox

  • Regular poster
  • ***
  • Karma: 1
  • Offline Offline
  • Posts: 122
    • View Profile
Random "talk stances" with a 3D Actor?
« on: February 10, 2014, 08:38:24 PM »

How can I use "talk stances" with a 3D Actor?

With a 2D actor I can define multiple animations called "talk" and point them at different animation sprites for the engine to randomly pick (or for me to call as desired).

However, with the 3D actor definition file, I can only define animations based upon the name of the animation inside the xfile itself, and so can't list multiple cases of  "talk"?

But I can manually call different talk animations manually with actor.Talk("/mystringline001/",0,0,"shoot");

How can I get a 3D actor to randomly pick a talk animation with just using actor.Talk("/mystringline001/");

Thanks  :)
Logged
 

Page created in 0.222 seconds with 21 queries.