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Author Topic: in-game money....  (Read 4193 times)

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redfox

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in-game money....
« on: March 11, 2014, 06:59:39 PM »

I have an inventory item for money $. and the money figure is displayed over the inventory item.

But I want to display a figure such as $1.50. The Items figure amount won’t accept the .50 and will only display whole numbers.... 1 2 3 4 5 etc.

How could I go about displaying the .50 over the inventory item or should I only use whole numbers?

Thanks
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Mnemonic

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Re: in-game money....
« Reply #1 on: March 12, 2014, 08:42:55 AM »

Don't use the item.Amount, property, use item.AmountString instead. Then you can assign just about any text to the item.
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redfox

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Re: in-game money....
« Reply #2 on: March 13, 2014, 02:27:25 PM »

Excellent - item.AmountString works well :)

I am tracking my $ and Cents as separate globals - so am dividing my Cents by 100 and adding that to the $.

Code: [Select]
var MoneyItem = Game.GetItem("money");
moneytotal = moneydollar + (moneycents/100);
MoneyItem.AmountString = moneytotal;

However for $1.50 my maths calculation displays $1.500000. Is there a way I can keep decimal places to just 2 integers? And single integers if needed, e.g. $1.99 to $1.10 (2 integers) $1.9 to $1.1 (1 integer).

I couldn't see how to do that with the maths code.

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Mnemonic

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Re: in-game money....
« Reply #3 on: March 13, 2014, 05:59:07 PM »

Since WME doesn't have any built-in functions for formatting decimal numbers, the easiest way would be probably to compose the string yourself, something like this:

Code: WME Script
  1. var MoneyItem = Game.GetItem("money");
  2.  
  3. var centsStr = "";
  4. if (moneycents < 10) centsStr = "0";
  5. centsStr = centsStr + ToString(moneycents);
  6.  
  7. moneytotal = moneydollar + "." + centsStr;
  8. MoneyItem.AmountString = moneytotal;
  9.  
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redfox

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Re: in-game money....
« Reply #4 on: March 13, 2014, 06:55:12 PM »

Ah, that works well, thank you very much :)
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