Yeah, I'm running the tools from ProjectMan.
I've read the log files, that's what I was looking for. It's too strange, because it say D3DERR_OUTOFVIDEOMEMORY. Today, first time I tried, I could load one scene (the one from the FRED demo) but it didn't totally load. The second time, it didn't load. I've to say that I could perfectly load those scenes in the past :S. Here's the log:
A log from the past:
18:24: ********** DEBUG LOG OPENED 02-05-2004 (Release Build) *****************
18:24: DEAD:CODE Games Framework ver 1.02 (Build 43), Compiled on Apr 26 2004, 19:55:00
18:24: Platform: Windows XP (Build 2600)
18:24: DirectX version: 9.0
18:24: BugslayerUtil.dll is bound
18:24:
18:24: Scanning packages...
18:24: Registered 0 files in 0 package(s)
18:24: Initializing scripting engine...
18:24: Script compiler 'dcscomp.dll' bound successfuly
18:24: Scanning packages...
18:24: Registered 0 files in 0 package(s)
18:24: Enumerating Direct3D devices...
18:24: Enumerating DirectSound devices...
18:24: Available video devices:
18:24: Matrox Millennium G400 DualHead - Espanol (accelerated)
18:24: Available audio devices:
18:24: Primary Sound Driver
18:24: Dispositivo de ondas SB Live!
18:24: Bluetooth Audio
18:24: /syseng0019/[no sound]
18:24: Auto selecting devices for windowed mode:
18:24: Video: Matrox Millennium G400 DualHead - Espanol (accelerated)
18:24: Windowed:yes Colors:16bit T&L:no Multisample:0
18:24: Audio: Primary Sound Driver
18:24: Maximum texture size: 2048x2048
18:24: ----- Open file: 'C:\Downloads\Programación\WinterMute\FRED\data\scenes\HabitFred\HabitFred.scene' -----
18:27:
18:27: Shutting down...
18:27: Shutting down scripting engine
18:27: ********** DEBUG LOG CLOSED ********************************************
Today's first log:
22:19: ********** DEBUG LOG OPENED 10-02-2005 (Release Build) *****************
22:19: DEAD:CODE Games Framework ver 1.03 (Build 02), Compiled on Dec 27 2004, 13:43:14
22:19: Platform: Windows XP (Build 2600)
22:19: DirectX version: 9.0
22:19: BugslayerUtil.dll is bound
22:19:
22:19: Scanning packages...
22:19: Registered 0 files in 0 package(s)
22:19: Initializing scripting engine...
22:19: Script compiler 'dcscomp.dll' bound successfuly
22:19: Scanning packages...
22:19: Registered 0 files in 0 package(s)
22:19: Enumerating Direct3D devices...
22:19: Enumerating DirectSound devices...
22:19: Available video devices:
22:19: Matrox Millennium G400 DualHead - Español (accelerated)
22:19: Available audio devices:
22:19: Controlador primario de sonido
22:19: Dispositivo de ondas SB Live!
22:19: Bluetooth Audio
22:19: /syseng0019/[no sound]
22:19: Auto selecting devices for windowed mode:
22:19: Video: Matrox Millennium G400 DualHead - Español (accelerated)
22:19: Windowed:yes Colors:16bit T&L:no Multisample:0
22:19: Audio: Controlador primario de sonido
22:19: Maximum texture size: 2048x2048
22:19: ----- Open file: 'C:\Downloads\Programación\WinterMute\FRED\data\scenes\HabitFred\HabitFred.scene' -----
22:20:
22:20: Shutting down...
22:20: Shutting down scripting engine
22:20: ********** DEBUG LOG CLOSED ********************************************
Today's second log (faulty log
):
22:22: ********** DEBUG LOG OPENED 10-02-2005 (Release Build) *****************
22:22: DEAD:CODE Games Framework ver 1.03 (Build 02), Compiled on Dec 27 2004, 13:43:14
22:22: Platform: Windows XP (Build 2600)
22:22: DirectX version: 9.0
22:22: BugslayerUtil.dll is bound
22:22:
22:22: Scanning packages...
22:22: Registered 0 files in 0 package(s)
22:22: Initializing scripting engine...
22:22: Script compiler 'dcscomp.dll' bound successfuly
22:22: Scanning packages...
22:22: Registered 0 files in 0 package(s)
22:22: Enumerating Direct3D devices...
22:22: Enumerating DirectSound devices...
22:22: Available video devices:
22:22: Matrox Millennium G400 DualHead - Español (accelerated)
22:22: Available audio devices:
22:22: Controlador primario de sonido
22:22: Dispositivo de ondas SB Live!
22:22: Bluetooth Audio
22:22: /syseng0019/[no sound]
22:22: Auto selecting devices for windowed mode:
22:22: Video: Matrox Millennium G400 DualHead - Español (accelerated)
22:22: Windowed:yes Colors:16bit T&L:no Multisample:0
22:22: Audio: Controlador primario de sonido
22:22: Maximum texture size: 2048x2048
22:22: ----- Open file: 'C:\Downloads\Programación\WinterMute\FRED\data\scenes\HabitFred\HabitFred.scene' -----
22:22: Failed to reset 3D device.
returned: D3DERR_OUTOFVIDEOMEMORY
... and the wme-crash.log ...
---------------------------------------------------------
---------- WME crash report: 10-02-2005, 22:22 ----------
---------------------------------------------------------
SceneEdit.exe caused a EXCEPTION_ACCESS_VIOLATION in module d3d8.dll at 001B:019F2E14
EAX=00000000 EBX=001B53A0 ECX=00000000 EDX=00000003 ESI=00000000
EDI=00000001 EBP=0012DAF8 ESP=0012DAEC EIP=019F2E14 FLG=00010202
CS=001B DS=0023 SS=0023 ES=0023 FS=0038 GS=0000
Stack trace:
001B:019F2E14 (0x00000003 0x0012DB74 0x00000000 0x001B53A0) d3d8.dll
001B:019F9575 (0x001B53A0 0x00000003 0x0012DB74 0x00000000) d3d8.dll
Hope this helps. It may be a memory leak or something like this. (Hope it's something I understand
) Bye!