how to hide the actor
The simplest way: create new project using the "Basic project" template. Then download
this file and copy the contents over the "actors\molly" directory in your project folder. This will make your game 1st person
and the ''look , talk ,pick'' interface
The actions menu is smart enough not to display when there is nothing to display. In other words, if your game object's scripts will only contain event handlers for "LeftClick" and "RightClick", the menu won't show. Your objects' scripts will look like this:
#include "scripts\base.inc"
on "LeftClick"
{
// some code to perform an action on this object
}
on "RightClick"
{
actor.Talk("Description of the object comes here.");
}
be able to create conversations
Please see the oldguy.script in the WME demo for an example of a conversation script.
i would like to know if there is a complete tutorial for making games like that and if wme is good and easy for 1st person games
Unfortunately not, at least I'm not aware of any. But creating this kind of game is quite easy, really. It's a very different approach then in AM, mind you. But after you get used to it, you'll find it easy and flexible (hopefully
)