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Author Topic: Dark Fall: Lost Souls & Scratches  (Read 8009 times)

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Chaoss

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Dark Fall: Lost Souls & Scratches
« on: July 23, 2011, 06:03:57 AM »

Last year I played a game called Dark Fall: Lost Souls and the other day I bought Scratches: Directors Cut from Steam and was wondering if Wintermute Engine would be capable of designing something in either of those styles?
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Mnemonic

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Re: Dark Fall: Lost Souls & Scratches
« Reply #1 on: July 23, 2011, 08:45:01 AM »

Dark Fall: Lost Souls is in fact made with Wintermute Engine :)
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Chaoss

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Re: Dark Fall: Lost Souls & Scratches
« Reply #2 on: July 23, 2011, 11:38:48 AM »

Dark Fall: Lost Souls is in fact made with Wintermute Engine :)

Oh really? I didn't think it could do 360 panoramic scenes?

Also the other concern I have with the engine is the last announcement was more than a year ago, have the lead developers abandoned the engine?
« Last Edit: July 23, 2011, 11:40:20 AM by Chaoss »
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odnorf

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Re: Dark Fall: Lost Souls & Scratches
« Reply #3 on: July 23, 2011, 12:13:46 PM »

Oh really? I didn't think it could do 360 panoramic scenes?

WME is not designed to natively do 360 node based panoramic games but the developer of Lost Souls did a fancy trick. The scenes are composed by a camera that is inside a 3D object (sphere?) with the texture from the inside.

Also the other concern I have with the engine is the last announcement was more than a year ago, have the lead developers abandoned the engine?

Why? If the engine has all the features you need I see no issue.

Apart from that the development hasn't stopped, it just shifted focus. A few weeks ago Mnemonic released WME Lite which is a multiplatform version of WME without the 3D features which currently runs on iOS, MacOS, Windows & it was successfully tested on Linux. And also the last year he is working on WME 2 which is a new engine.
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Chaoss

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Re: Dark Fall: Lost Souls & Scratches
« Reply #4 on: July 23, 2011, 10:36:10 PM »

Oh really? I didn't think it could do 360 panoramic scenes?

WME is not designed to natively do 360 node based panoramic games but the developer of Lost Souls did a fancy trick. The scenes are composed by a camera that is inside a 3D object (sphere?) with the texture from the inside.

Also the other concern I have with the engine is the last announcement was more than a year ago, have the lead developers abandoned the engine?

Why? If the engine has all the features you need I see no issue.

Apart from that the development hasn't stopped, it just shifted focus. A few weeks ago Mnemonic released WME Lite which is a multiplatform version of WME without the 3D features which currently runs on iOS, MacOS, Windows & it was successfully tested on Linux. And also the last year he is working on WME 2 which is a new engine.

True, oh that's good, and I didn't realise Mnemonic was lead developer hehe, glad to see it's still active. and 3D objects?? i thought this was a 2D engine
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