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Topics - Sandra

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1
General Discussion / Question about features for gamer with a disability
« on: February 27, 2011, 09:27:46 PM »
Hello,

I would like to know what is more expensive:
* to use the features for gamer with a disability
* or to disable/remove these features.

I do not understand why some games do not have these nice features.

Best regards,
Sandra

2
General Discussion / Looking for a game for gamer with visual disability
« on: February 24, 2011, 11:29:48 AM »
Hello,

I am looking for a game for gamer with a visual disability.
We want to use it with young people, so it has to have USK 0 or USK 6 or Teachingprogram (www.usk.de)
I do only know "Die Kunst des Mordens - Geheimakte FBI".

We have also the possibility to use a game that could get theoretically USK0 or USK 6 or Teachingprogramm.
We can get then a special allowance to use it.

It would help to know which games have these features in their final version.

Best regards,
Sandra

3
Game design / Gameplay in Click and Point games
« on: November 29, 2009, 11:22:10 PM »
Hello,

I learnt that I still have to learn things about Click and Point Games :-)

I am working on a standard for keyboard control for click and point games.
http://forum.dead-code.org/index.php?topic=3989.msg23915#msg23915

But I am not sure if I do miss something.
First I need a list with all possible interaction and elements.
Then I can try to make a concept for the keyboard layout.
It would be great to get some information and feedback.

Best regards,
Sandra

4
Feature requests, suggestions / Click and Point game: Keyboard support
« on: November 23, 2009, 04:02:59 PM »
Hi,

for Game Accessibility it would be great, when click and point games could be played only by keyboard. For this it would be great to have a standard control for keyboards.
(Of course it should still be configurable by the user)

Maybe we can make one standard together?

Elements:
* Interactive Elements
* Go to.... (moving)
* Dialogs, break function [space or strg]
* Inventory: information, use, combine, ...
* Questlog

Additional:
* Change person
* Shortcut change location
* map for orientation with shortcut to locations
* Hints
* Highlight all interactive elements [space]

General:
* [tab] for tabbing throught lists


For every "location" there has to be a "go to".
Otherwise a blind gamer would not know that he can go there.

The different areas can have different background sounds.
This will help to navigate and to know where you are.

Example:
See Tim Project for sounds and navigating,
See SoundRTS for keyboard setting


Already used keys:
* Space: dialogue for a break (time to read the subtitle), gameplay: highlight all interactive elements
  (a comment was that Strg is used for break in screenreaders)
* tab: tabbing through something


edit: I hope it is ok, that I do collect all information here.
I think this is a very good place.



Best regards,
Sandra









5
Feature requests, suggestions / Game Accessibility Features
« on: November 13, 2009, 08:41:27 PM »
Hello,

first thank you very much for the Accessibility Features that are already in the engine!
I think that is amazing!


Here are some more nice ideas:
I am no engine expert, so I post all I know.
I am not sure if they are good and useful for an engine.

Controller:
* Support of keyboard. (keyboard only, keyboard and mouse)
* Support of alternate controller (mouth, head, eye controller)
* The control should be configurable by the user

Output:
 Possibility to play with output just
* sound (playable by blind gamer)
* graphic (sometimes audio contains important information)

Graphic:
* Also playable without graphic (some blind gamer do not have good graphic cards)
* possibility to disable blinking stuff
* Option for simple, high contrast graphic,
* highlight of interactive elements (is already)

Menu
* AudioInterface (is already), would be great to select the dialect, I have english voice for german text
* Highlight of the focus (is already)
* one click start

Orientation:
* a map would be great
* Possibility to navigate with this map (like in book of unwritten tales)
* Gamestory: journaling ([CC] logfile?)

Help:
* small hints up to walkthrough, accessible in the game
* tutorial, ingame help

Sound alternative:
* Closed Captioning
www.accessibility.nl/games/index.php?pagefile=soundalternative

Text alternative:
* All text are written (is already)

Dialoge:
* break function, and possibility to read the text
* focused dialog is highlighted and read


Control for blind gamer:
* moving: with arrow keys or and mouse
* "Go to" can be tabbed through, the location is read aloud

Interactive Elements:
* can be tabbed through (is already)
* is read aloud (is already)


Inventory:
* can be tabbed through (is already)
* is read aloud (is already)
* action is selected with key

Dialogue:
* can be tabbed through
* is read aloud

Sound:
* 3D Audio
* AudioInterface


**********************+
I have only played "Die Kunst des Mordens - Geheimakte FBI"
The features are great. It would be fantastic when we could make them better.

The game is not yet playable only with keyboard.
+ It is possible to tab through all interactive elements
- but it is not possible to tab through the menu
- and through the inventory (?)
- e.g. PDA
It would be great, when it would be possible to change the speech (language and speaker)
+ break function is ok,
- it is not possible to read the subtitle

Some more key function would be great.
E.g. see SoundRTS a RTS game for blind gamer

**********************************
Some tips are for the people who finaly design the game.
And we should get some more feedback and wishes from blind gamer.


We can get more information here:
http://wiki.igda.org/Game_Accessibility_SIG
They have a very good Emailllist.

Best regards,
Sandra






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