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Topics - leucome

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1
Help wanted and offered / Help wanted to make an sql plugin.
« on: August 12, 2007, 05:57:09 AM »
Ok i wish to make a wme plugin to query a mysql database.

With some seach i found MySQLDriverCS http://sourceforge.net/projects/mysqldrivercs/

It seam to be the things i need to start but i do not know what to do next ... Maybe i can directly use the dll without write new plugin.




The objective: Query my Simple Machine forum database from wme game and if the player is registred on the forum he can play the game ...
In the future i wish to add more features.

If somewone is interested email me leucome@hotmail.com





2
Won't implement / Jpeg 2000
« on: February 14, 2007, 03:24:52 AM »
I wish Wme will support the jpeg 2000 one day ...
Because jp2 have an alpha channel and good compression.

I have tried with one scene picture(with an alpha channel)..
THe result ...
In Tga(rle)  900K
In png        700k
In jpeg 2000 50k  (80% quality)
I think it talk by itself ...

The JasPer Project Home Page  (open-source jpeg 2000) I it can help..
http://www.ece.uvic.ca/~mdadams/jasper/


3
Help wanted and offered / TalkToMe lips-sync
« on: November 09, 2006, 03:55:39 AM »
Maybe someone can make a plugin with this.
http://www.ovogame.com/TalkToMe/

4
Technical forum / Desactivate animation blending ?
« on: September 29, 2006, 06:35:03 AM »
I want to know if it is posible to desactivate animation blending  ... I whish to swith to an other animation quickly .. And this worked fine with old Ms3d model but i unable to do that scince i use .X model .

5
Technical forum / TurnToAsync and GoToAsync
« on: September 29, 2006, 05:46:08 AM »
I use TurnToAsync often in my script and i have noticed when an other script stop the actor from turnig before the end that give strange result and some time the script who called  TurnToAsync hang . Maybe my sript is bad or maybe i am suposed to wait for the turning to finish.  Ok i resolved some trouble by using thing like WaitFor (actor); and

               Game.Interactive = false;
         actor.TurnToAsync(Selected_Enemi);       //  I do this because if i use TurnTo it is even bad
         WaitFor (actor);
               Game.Interactive = true;

Ok i have noticed the same thing seem to hapen whe i use GoToAsync   if something stop the actor from turning before they start to walk that could  hang the sript or the actor directly skip to destination ..

Today i will do some test with DirectTurnStop().
I am open to any ideas .

6
Technical forum / how to query the x,y,z position
« on: September 25, 2006, 06:01:13 AM »
how to query the x,y,z position of a bones in a .x files or the position of the attached mesh?

7
Technical forum / STRING TABLE . Maybe a bug
« on: September 17, 2006, 07:41:43 AM »
--Ok  this line work.

this.Caption=("Arc " + "Exp:" + ToInt(this.Exp) + "  Lvl:" + this.Lvl +"  Précision:" + ToInt((this.Precision * actor.Precision)/100) +"  Vitesse:" + ToInt(FireSpeed));

--In this All the line is replaced by /ITEM002/  do you think this is normal? or some kind of bug.

this.Caption=("/ITEM0002/ Arc" + "Exp:" + ToInt(this.Exp) + "  Lvl:" + this.Lvl +"  Précision:" + ToInt((this.Precision * actor.Precision)/100) +"  Vitesse:" + ToInt(FireSpeed));

--I tried to place "/ITEM0002/ Arc" in a variable and use the variable and this way all the line is replaced by /ITEM002/ content too.

var name = "/ITEM0002/ Arc";
this.Caption=(name + "Exp:" + ToInt(this.Exp) + "  Lvl:" + this.Lvl +"  Précision:" + ToInt((this.Precision * actor.Precision)/100) +"  Vitesse:" + ToInt(FireSpeed));

8
Technical forum / string table
« on: June 14, 2006, 01:40:55 AM »
I try to use string table with a Game.Msg .
This way
Game.Msg("/SYSENG0102/Enemy " + "1" + Kind);

And the game display this msg  /SYSENG0102/Enemy 1 XXXXX

Do you know why the /SYSENG0102/ is not replaced by the string in the table?

And i Want to know if the sring table have some limitation or if it is intended to be used with any string in the script? not just in talk case?

9
Scripts, plugins, utilities, goodies / Particles script demo...
« on: January 26, 2006, 10:07:30 PM »
This was done to make a fire or a watherfalls but that could probably do more....
http://leucome.no-ip.info


10
Feature requests, suggestions / Simple colision detection
« on: January 08, 2006, 02:40:11 AM »
I want to know if it could be possible to add this simple colision system into the engine ?For the 3d actor... I've tried something like that by script , and i think that could be better to be added to the engine ..I do that only on 2 axes as long as i dont use an objects who fly. I can see my scene as 2d world.

Flash sample.
http://www.harveycartel.org/metanet/tutorials/diagrams/A1_aabb-aabb_sepaxis.swf


http://www.harveycartel.org/metanet/tutorials/tutorialA.html

If somebody interested.... My script look like that....
Scuse me most comment are in some kind of french slang.....

function Colide_Actor(ActorA,ActorB)
{

if(ActorA.PosX - ActorB.PosX == 0 && ActorA.PosZ - ActorB.PosZ == 0) //Protection contre les Acteur au meme endroit préci...
{
   ActorA.SkipTo3D(ActorA.PosX-1, ActorA.PosY, ActorA.PosZ-1);/// Répulsion 45 degré
   ActorB.SkipTo3D(ActorB.PosX+1, ActorB.PosY, ActorB.PosZ+1);
}
else
{
///////////////////////////Le chifre qui est testé (20) représante la grandeur du caré autour de l'acteur
   if (ActorA.PosX - ActorB.PosX >= -20 && ActorA.PosX - ActorB.PosX <= 0)//// Premier quadran��

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