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Messages - Catacomber

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76
Technical forum / Re: "I can't use these items together"
« on: May 27, 2009, 04:32:50 AM »
Solved how to add and subtract from the item amount:

var MoneyItem = Game.GetItem("konung");
MoneyItem.Amount = MoneyItem.Amount + 1;

[or -1 as the case may be]

But, dear Mnemonic, if you could help me save old eyes by being able to increase the size of the green system font there or substitute a different font, it would be much appreciated.  :  )   :D


77
Technical forum / Re: "I can't use these items together"
« on: May 27, 2009, 01:40:07 AM »
This works perfectly now but I have just two more questions about "money" as an inventory item. 

1) The font that shows up that I have 100 money is green, the system font, and tiny.  It's hard on older eyes.  Is there any way I can change the font and save old eyes? 

2)  How can I add or subtract from that amount via script?  I don't know how to access the money.AmountDisplay from items/items. 

Thanks, Mnemonic, you have a lot of patience.

78
Technical forum / Re: "I can't use these items together"
« on: May 26, 2009, 05:22:32 PM »
Thank you!  This solves a major problem.  :  )   ;D :D

79
Technical forum / Re: "I can't use these items together"
« on: May 26, 2009, 04:10:22 PM »
Thanks.   :D    So I could, f.e., put it in dialogue where you trade one item for another and amount you have would show up and then after trade, new amount would show up?  I'll try this tonight.

80
Technical forum / Re: "I can't use these items together"
« on: May 25, 2009, 09:53:32 PM »
Thank you!  I got rid of the sentence "I can't use these things together."  ;)

But am a little stuck on where to put the .Amount and .Display Amount to get a display of the number of an item in inventory.  Does it go in the Items/items description?  On the script for the item?  I tried both and nothing happened. 

81
Technical forum / "I can't use these items together"
« on: May 25, 2009, 07:07:21 AM »
Can I get rid of this phrase when I try to use an inventory object on something it can't interact with?

"I can't use these objects together."

I don't see the script where this causes this to pop up. But I would like to get rid of it.  Thanks for any help.

Also I think I saw a post here by Mnemonic that you could show the number of a certain item in your inventory.  If that's possible, how would I do that?  I unfortunately can't find that post.

82
Technical forum / Re: Close up of inventory item
« on: May 22, 2009, 09:07:48 PM »
Thank you very much, Mnemonic, I think the first option is best. 

83
Technical forum / Re: Close up of inventory item
« on: May 22, 2009, 02:30:18 PM »
Thanks, Mnemonic.  So..........

Then on right clicking the inventory object a window would show the larger inventory picture with its label?
Right click again (changing the states) would make it disappear?  Or is there a better way, I know I could use an x button for close but it is not sleek.  :-X


84
Technical forum / Close up of inventory item
« on: May 21, 2009, 09:19:11 PM »
I ran across the answer to my question when looking for something else awhile ago and now can't find the answer.

I'd like player to be able to right click on an inventory item in inventory and get a close up of the item including a large font name for the item---this is for those who are older and have poorer vision.  :  )  It's important, imho.

Can anyone tell me the best way to do this?

One way I can think of is to make a close up layer that would appear on right click and code it so if you right click again the image closes.  Any other way to do this? 

Thanks for any help as always.

85
Technical forum / Re: Query what image is in a node.
« on: May 20, 2009, 09:49:14 PM »
Thank you very much!!!

86
Technical forum / Query what image is in a node.
« on: May 20, 2009, 08:49:10 PM »
Is there a way to query what graphic image (for example cat.png)  is in a node so you can set that picture somewhere else?

87
Technical forum / Re: Localizing into Russian
« on: May 20, 2009, 04:26:28 AM »
O--My--GOD.  I have learned how to do many things in WME so far and but on this one can only hope.  Will cope when I get there.  I have faith you'll help me, Mnemonic.  You always have come through.

Or else, Russians will just have to rely on their English.  : )  No problem.  :  )

Wait! I'm using Truetype fonts.  Maybe I'm saved.  :  )  If wasn't using TrueType fonts, I am now.  : ) 

OK, after first emotional reaction that this is something I can't do, since you're giving me the details and referring me to documentation, I'm hopeful.  Still relying on you to be there if necessary.  : ) 

88
Technical forum / Re: Inventory help ?
« on: May 19, 2009, 06:31:43 AM »
You have to go to the system  inventory.def file and physically move the inventory to the bottom of the screen.  Just slide it down. But then you have to tweak the game loop script so that it reflects the fact that you've moved the inventory down. You have to change the parameters here. At least this is a start--it's been awhile since I experimented with this:

// display the inventory window
  if(Game.Interactive && Game.MouseY < 45 && !Game.ResponsesVisible && !WinMenu.Visible) Game.InventoryVisible = true;
  else if(Game.MouseY > 100 || Game.ResponsesVisible || !Game.Interactive) Game.InventoryVisible = false;


89
Technical forum / Localizing into Russian
« on: May 16, 2009, 07:03:41 AM »
My partner is Russian and we have a Russian following.  I'm going to have to know how to do this eventually. Any tips?  Do I have to add a special font?  Are there any fonts I shoudn't use.

Any pitfalls to consider? 

Where can I find the procedure in the documentation?

90
Game announcements / Re: Wizard's Ashes
« on: May 14, 2009, 04:14:15 AM »
Two more screenshots--Mushroom Gatherer and the Captive Mermaid--she gives you a quest to take a letter to her sister in the ocean under the waves and to bring her back a conch shell so she can once more hear the sound of the ocean which, in captivity, she'll never really hear again.  She was captured into a circus side show. I haven't coded her dialogue into the game yet but this is what it says more or less:

Ingrid: Oh! You're so beautiful!

Aeryn: Yes, but sad. I must stay in this tiny bowl when once I had the whole ocean to play in. I never knew how good life was until I was captured by a landling. Please, if you go to the ocean, dive deep and bring this letter to my sister, Korrie. I’ll toss it to you. I wrapped it in sealskin for waterproofing.

Ingrid: I wish I could help you more.
Aeryn: Just warn my sister of the landlings and bring me back a conch so I can once more hear the sound of my beloved ocean.

Am really learning a lot about the overlay function--it has numerous possibilities.:

Ingrid Victoria has a blog here:

http://ingridvictoriaroot.blogspot.com/




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