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Technical forum / SpotLight ranges are not working?
« on: October 19, 2006, 10:03:31 PM »
Hello.
It looks like attenuation doesn't work with spotlights exported from 3dsmax, even if farAttenuation was set. I know that DirectX supports spotlight attenuation. Is this a bug? (I'm talking about decreasing light brightness according to the distance from light, not the "falloff" and "hotspot" parameters)
It looks like attenuation doesn't work with spotlights exported from 3dsmax, even if farAttenuation was set. I know that DirectX supports spotlight attenuation. Is this a bug? (I'm talking about decreasing light brightness according to the distance from light, not the "falloff" and "hotspot" parameters)