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Messages - Mutinate

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When starting a Wintermute project for completion in a couple of years (2010/1), what widescreen resolution would it be best to pick to work in? 

I figure that most people inclined to play thoughtful and intelligent PC games (as opposed to, say, console-punching adolescents with the attention span of a chipmunk) will by then have 23" or 24" screens running at a native 1920x1200px.  This may be especially true of the affluent baby-boomer generation, as they increasingly retire - they can afford a large screen. 

But I also think that 1920x1080px (16:9 ratio) could be a good option, so that even if 1920x1200px (16:10 ratio) widescreen becomes the norm, those using a native 1920x1200px screen can still view - just with thin 60px black bars at top and bottom.

Or, should I play safe and assume many people will still be using 20" monitors running at 1680x1050px?

2
Hello all.  I'm British, interesting in affordable ways to do scripted interactive storytelling about real places.  I teach computer games (not production), among other things. Wintermute seems an ideal engine, especially as it's powerful, being actively developed, is reasonably-well documented, and is completely free and royalty-free even for commercial products.

3
Hello all.  I'm British, interesting in affordable ways to do scripted interactive storytelling about real places.  I teach computer games, among other things. Wintermute seems an ideal engine, especially as it's powerful, being actively developed, is reasonably-well documented, and is completely free and royalty-free even for commercial products.

4
Game announcements / Re: "The Lost Crown"
« on: June 23, 2008, 06:01:47 PM »
I would love it if the Lost Crown author(s) could start making a set of clear step-by-step Wintermute introductory 2D tutorials, illustrated and with a few sample scripts.  I'd gladly buy such, with PayPal, at £5 a time. 

UPDATE: Ignore my rabblings... just found The Book... http://res.dead-code.org/doku.php/wmebook:start   :-X

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