Wintermute Engine Forum
Wintermute Engine => Technical forum => Topic started by: fireside on June 24, 2013, 12:24:23 AM
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Never mind. I found SetLightPosition() and the actor3d comments for Trinity.
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Don't know why it can't, but you can create a script that dynamically change the position of the shadow according to a fixed point.
About the shadow color you can use:
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Don't know why it can't, but you can create a script that dynamically change the position of the shadow according to a fixed point.
I edited my original post, sorry, but that's a good idea. For now, it looks good with a more subtle shadow directly overhead.