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Author Topic: Multiple string tables  (Read 3562 times)

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metamorphium

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Multiple string tables
« on: June 14, 2006, 08:41:24 AM »

Hi muties.

I was wondering this morning if it wasn't practical to have some method similar to

Game.RegisterStringTable(filename);

which would allow me to split localization files into multiple physical files.
This would IMO ease a couple of things:

1, there can be easily more translators working on the title
2, it would have been much easier to maintain (for example location based, dialogue based etc.)
3, it would be much easier to find your way around especially when you deal with large amounts
of strings (20000+).

Your ideas?

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Mnemonic

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Re: Multiple string tables
« Reply #1 on: June 14, 2006, 09:39:16 AM »

Game.LoadStringTable(filename, false) ?
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metamorphium

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Re: Multiple string tables
« Reply #2 on: June 14, 2006, 11:14:01 AM »

Ah! Cool. I saw this function but didn't get that it's not only replacement. My bad.

Thanks!  ::beer ::beer ::beer
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