Wintermute Engine Forum

Wintermute Engine => Feature requests, suggestions => Topic started by: Jerrot on February 05, 2004, 11:36:01 PM

Title: Another music wish...
Post by: Jerrot on February 05, 2004, 11:36:01 PM
Hey Bender Master Mnemonic! 8)

(Yes, you are right, I want something... again!)

If that "loop start position" thing should be possible, could you pleeease add a option to start a sound/music from a certain position ? I guess that's almost the same...

WHAT FOR??!
I want to use something like that for my own game(s): some long background music track is playing and it has 4-5 "entry points". Now when the player is solving a puzzle, some short cutscene with a different sound shall play. After this cut, I don't want to start the background music from the start again, but from the last "entry point" of the music.

(With a little intro music crossfading blah blah reverb blah... details!)

Thanks for still reading this board. :)

Mr. J.
Title: Re:Another music wish...
Post by: Mnemonic on February 06, 2004, 08:02:15 AM
Hey Mr. J., the Blender master, 8)

wouldn't it be possible to use the SetMusicPosition(Time) and SetSoundPosition(Time) for your purposes?
Title: Re:Another music wish...
Post by: Jerrot on February 06, 2004, 11:20:55 AM
wouldn't it be possible to use the SetMusicPosition(Time) and SetSoundPosition(Time) for your purposes?

Ehm... oh my... sure...  :-X
* Jerrot bangs his head against the wall.

Thanks!  :)
Title: Re: Another music wish...
Post by: SoundGuy on August 02, 2006, 12:44:29 PM
Like i proved to myself today, SetMusicPosition and GetMusicPosition doens't work as expected, as it has at least 1 second delay due to sound buffering :-(

Title: Re: Another music wish...
Post by: maze on December 02, 2007, 11:47:17 PM
Quote
Like i proved to myself today, SetMusicPosition and GetMusicPosition doens't work as expected, as it has at least 1 second delay due to sound buffering :-(

I have the same problem. Is there a solution to avoid this delay?
Could preload the music help?