Wintermute Engine Forum
Wintermute Engine => Feature requests, suggestions => Topic started by: Jerrot on February 05, 2004, 11:36:01 PM
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Hey Bender Master Mnemonic! 8)
(Yes, you are right, I want something... again!)
If that "loop start position" thing should be possible, could you pleeease add a option to start a sound/music from a certain position ? I guess that's almost the same...
WHAT FOR??!
I want to use something like that for my own game(s): some long background music track is playing and it has 4-5 "entry points". Now when the player is solving a puzzle, some short cutscene with a different sound shall play. After this cut, I don't want to start the background music from the start again, but from the last "entry point" of the music.
(With a little intro music crossfading blah blah reverb blah... details!)
Thanks for still reading this board. :)
Mr. J.
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Hey Mr. J., the Blender master, 8)
wouldn't it be possible to use the SetMusicPosition(Time) and SetSoundPosition(Time) for your purposes?
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wouldn't it be possible to use the SetMusicPosition(Time) and SetSoundPosition(Time) for your purposes?
Ehm... oh my... sure... :-X
* Jerrot bangs his head against the wall.
Thanks! :)
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Like i proved to myself today, SetMusicPosition and GetMusicPosition doens't work as expected, as it has at least 1 second delay due to sound buffering :-(
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Like i proved to myself today, SetMusicPosition and GetMusicPosition doens't work as expected, as it has at least 1 second delay due to sound buffering :-(
I have the same problem. Is there a solution to avoid this delay?
Could preload the music help?