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Latest WME version: WME 1.9.1 (January 1st, 2010) - download

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Messages - maze

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1
Game design / Re: Creating 2D Animations
« on: September 30, 2010, 08:48:49 AM »
Sorry Tosek. I overlooked that the 19.99$ thing is not the full version. Instead it's an upgrade offer. So if you have had downloaded the gifted version a year ago or so (which is no longer available) you would be eligible for the upgrade-offer. Maybe there is a new offer in the near future. If I see one, I will post it here.

Another option for you would be if your are enrolled at a university or a school. Then you are eligible for education versions.

2
Game design / Re: Creating 2D Animations
« on: September 28, 2010, 07:08:11 PM »
Hi,

the Animie Studio Debut Version is available for 19,99$. Is this too expensive? Are there needed features missing? I'm not really familiar with Animie Studio. Some time ago they gifted the previous version, maybe it's still available. I downloaded it, but didn't use it since then. My preferred tool for 2d Animation is Adobe Flash.

cheers

3
Technical forum / Re: The game crashes when changing to the specific scene
« on: September 01, 2010, 09:17:59 AM »
Hi,

I can't see anything wrong. Have you looked up the "wme.log" file in your game directory? Maybe the information there helps you to track down the failure.

Cheers, maze

4
Technical forum / Re: Is the Wintermute engine for me?
« on: August 12, 2010, 03:17:59 PM »
Welcome Verzus,

1. Of course its possible. There are games like metas "ghost in the sheet" or kazs "rhiannon" which are made in this style.
2. Yes, but you have to code it all by yourself
3. The WME video format is theora. Theora clips are easy to integrate.
4. Yes, a window (like the main menu or the quit dialogue) is the best solution for this.
5. I'm not familiar with this games, but I'm sure its possible.
6. WME is very powerful and gives you many opportunities, many more than other engines. For this plus on features you have to code. WME isn't a click & play editor! The WME tools take much work from you, for example window edit writes the window definition files for you and scene edit the scene definition... But there is no tool which code the whole game for you! If you want to learn WME the tutorial in the documentation is a good starting point, also reading metas WME-book will be of much use to you. The WME-Wiki and forums provide many useful information too. All this sources together are more than enough information to make a game.
7. That depends on your pretension. Making graphics and including sounds and puzzles and so on... eats a lot of time. I couldn't guaranty that it's enough for you.

Take a look at metas book http://res.dead-code.org/doku.php/wmebook:start it will help you a lot for your decision. Also there are some source codes of games and game-snippets at the forums. Download some and look around it. It was always a great help for me to see how others have done their games.
Generally a basic knowledge of C or Java or another programming language helps a lot, but it isn't necessary.
If you choose WME you can also rely that you find help on the forums.

Cheers, maze

5
Technical forum / Re: Sprite moving and entity position
« on: July 27, 2010, 10:44:12 PM »
No Prob.

This reminds me of the time when I was new to WME.

6
Technical forum / Re: Sprite moving and entity position
« on: July 25, 2010, 08:00:09 AM »
Howdy Partner

I would use a different approach:
Attach your script in "Scene Edit" to the entity instead of loading it with AttachScript and change the code as following.

Code: WME Script
  1. #include "scripts\base.inc"
  2.  
  3. while(true){
  4.  
  5. if (this.X <= -2142) this.X = 2142;
  6. Sleep(20);
  7.  
  8. }

This will do the trick and is a lot easier

7
General Discussion / Re: Once Upon a Time in Japan
« on: April 22, 2010, 03:37:14 PM »
Hey Stupot,
some weeks ago Adventure-Treff (a German website about adventures) wrote that the project might be dead. Then the dev-team informed AT that the project is alive, but they have some financial problems at moment. A new website is planned.

http://www.adventure-treff.de/kommentar.php?newsid=4721

8
General Discussion / Re: Freeware adventure distribution - any tips?
« on: March 16, 2010, 07:39:28 AM »
Quote
These sites look great. I wish I could speak German Smiley
I don't have German version of my game anyway. Sad

Adventure-Treff already listed your game a few days ago.


9
Technical forum / Re: newbie : i want create a MessageBox
« on: September 28, 2009, 06:02:34 PM »
Hi,

take a look at this http://forum.dead-code.org/index.php?topic=1021.0
there should be all the answers to your questions.

greetings

10
Technical forum / Re: Sliding a letter onto a spot
« on: August 03, 2009, 09:31:08 AM »
Hi Cat,

I think what you need is a second inventory which is always open. I never done something like this, but there is stuff about this here at the forum.
Hope that brings you back on your way.

11
Game announcements / Re: The Mystery of the Sacred Grove
« on: July 28, 2009, 01:36:34 PM »
Hi David,

the download-link is dead ::slug

12
Technical forum / Re: Erste Sprache deutsch? Ich brauche deine Hilfe!
« on: July 27, 2009, 06:12:53 PM »
And I would leave 0051 in English cause "Ermöglicht durch..." sounds weird.

13
Nice gfx style, good luck to your project

14
Game announcements / Re: Dudez A Plenti presents: The Amazing Inch
« on: June 03, 2009, 09:40:30 AM »
Quote
Look forward to it please!
Yeah, I do. Is it going to be commercial?

15
Indeed, nice!

Thanks for sharing! It's always interesting how people do their artwork

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