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Messages - MyShroom

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1
Technical forum / Re: Making Prototype
« on: August 03, 2010, 10:25:27 AM »
Thanks, works fine  :D

2
Technical forum / Re: Making Prototype
« on: August 01, 2010, 12:30:33 PM »
 O0
So how to? ???

3
Technical forum / Making Prototype
« on: August 01, 2010, 12:10:25 PM »
I am doing prototype of my first game on WME.
First level is ready. I have a storyboard for the second one but have no time to implement it in write way, so i decided to make 2nd level as an interactive story board:
First we can 1st frame
*LMB*
And we are looking at a 2nd one
*RMB*
Back to 1st frame

Frames - 1280х1024 and i have  20 of them. Kinda snapshots of game with some progress.

How to figure it out?



4
Техниче�?кий фор�?м / Делая прототип
« on: August 01, 2010, 12:03:58 PM »
Я

5
Technical forum / Re: [Q] How to use an item?
« on: July 10, 2010, 07:54:07 AM »
Yeah, I changed oldguy's code for my situation.
Edited first post.

6
Technical forum / [Q] How to use an item?
« on: July 09, 2010, 10:51:05 PM »
My actor just get an item Horse.
I need to use it on stand alone  entity that i was created with oldguy template:

data/scenes/Home/scr/scene_init.script
Code: [Select]
// load the hook entity
global Hook = Scene.LoadEntity("entities\hook\hook.entity");
Hook.SkipTo(525, 388);

I find a similar situation in demo when molly suggest her money to oldguy, and chenged code for my situation

data/entities/hook/hook.script
Code: [Select]
on "Horse"
{
  Game.Interactive = false;
  actor.Talk("Take it!");
  Game.Interactive = true;
}


But it doesnt work. wiadw?
Thanks.

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