I do not think the Game.CurrentTime idea will work, because I only want a timer to be running in certain levels, the Game.CurrentTime command could be at any value when the player starts one of these timed levels. So I cannot specify an exact time that the player needs to finish the level in.
What I need is either a timer that increments and when it gets to a certain number the player has lost - run out of time.
I know this timer would not be frozen when saved and started when a save game is reloaded, but because this is a end of game level I was thinking the player would not be able to save whist playing it.
Can the Save task be stopped for a certain level (number of scenes) so the player cannot save the game??
If so how?
and how would a timer that is set update window graphics to represent, 100% ,75%,50%,25%,0% time left??
This is the last piece of coding I need to sort out on my project but it is crucial to the 7 endings.
Many thanks