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Author Topic: Sharing animation..resizing problem  (Read 3730 times)

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FogGobbler

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Sharing animation..resizing problem
« on: September 23, 2008, 05:17:49 PM »

Hi!

I´ve got a question concerning biped animation files and mesh files.

I´ve got a character file which contains the mesh and the hidden bones with no animation at all. Then I´ve got several animation files for i.e. walking with only the bones. This works perfectly, but the trouble is that the two "bone-setups" have to be exactly the same. If another character wants to share an animation, the character changes its size to the size of the bones in the animation file.

Is there a way of sharing animations without this "resizing"-problem?
Bye,
Oli
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Mnemonic

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Re: Sharing animation..resizing problem
« Reply #1 on: September 24, 2008, 07:22:03 AM »

Well scaling is part of the animation. Not being 3D artist, I'm not able to say how realistic it is to store animations without scaling, it's probably not. How about resizing meshes of the other actors appropriately?
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FogGobbler

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Re: Sharing animation..resizing problem
« Reply #2 on: September 24, 2008, 08:14:43 AM »

Well, it´s not a big problem, but I was just wondering if it´s possible to share animations between small and taller characters for example.

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Dan-D

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Re: Sharing animation..resizing problem
« Reply #3 on: September 24, 2008, 12:16:31 PM »

Quote
it´s possible to share animations between small and taller characters

No because every frame of bone's animation have position and rotation parameters recorded
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FogGobbler

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Re: Sharing animation..resizing problem
« Reply #4 on: September 24, 2008, 01:01:23 PM »

Okay, anyway, thanks for answers.
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