Wintermute Engine Forum

Wintermute Engine => Feature requests, suggestions => Topic started by: nigec on April 22, 2008, 07:06:43 PM

Title: Flash Support
Post by: nigec on April 22, 2008, 07:06:43 PM
I know it would be a big ask.. but consider the benifits:
Small file sizes
the ability to call frame animation
on movie hotspots
quality
loads of resource
special effects
oh.. and i could use it  ;D

AM already has Flash support, and Visionaire are considering it


Theres a open source project http://www.gnashdev.org/ that can be embedded into an application
Title: Re: Flash Support
Post by: sychron on April 22, 2008, 08:44:04 PM
Tricky Stuff ...
Title: Re: Flash Support
Post by: odnorf on April 22, 2008, 09:01:02 PM
Just because there could be a third party implementation or because there is a gpl implementation this doesn't make flash public domain. It's covered by patents and the use of it without a licence is illegal.
Title: Re: Flash Support
Post by: nigec on April 22, 2008, 09:30:44 PM
When it comes to making application i have no idea how these things work.. I leave it to you guys  :)
BUT what could be done with timeline animation is endless specially if there was away to get WM to call frames from within the movie or likewise get flash to call WM events
You can do things like 5 digit codes on an alarm keypad without any heavy coding
Also there is a free program called liveswif than can do Flash swf's all be it only AS1

I normally do Flash games with Lassie but the next version needs Flash CS3 which i can't really justify the expense
Title: Re: Flash Support
Post by: metamorphium on April 22, 2008, 11:21:12 PM
it's so easy to code this in WME, that I don't really understand why to implement something so crazy as Action Script. I'd rather had my hands chew off by a grue, than to code in Flash again.  ::slug >:D
Title: Re: Flash Support
Post by: Stucki on April 23, 2008, 07:28:59 AM
i see another benefit that comes with flash. the possibility of masking !! this is really a very powerful feature !
i did the flash request myself long time ago just for this feature.
i would really love to have masking in wme ....
Title: Re: Flash Support
Post by: nigec on April 23, 2008, 09:50:09 AM
from the games developers point of view i wouldn't of thought there would be a need for any hard core AS,its suprising what you can do with just timeline... so you could keep your hands ;)
and yes masking  ;D
Title: Re: Flash Support
Post by: sychron on April 23, 2008, 10:36:46 PM
Flash is Flash, and Wintermute is Wintermute. You just want to make make one authoring system playback content from another one. Next up will be the question for ags-support in wme.

@metamorphium: Actionscript has turned into an powerful language over the years, not to be underestimated.
Title: Re: Flash Support
Post by: metamorphium on April 24, 2008, 08:07:10 AM
sychron: I know. I've coded our crappy gits web pages in AS. :)