Hi all - today i'm rather a design johnny
Yesterday i played Loom again after all these years, and i'm still loving it
Its so well designed and unique, just fantastic. You don't need an inventory, nor the classic verbs. Nevertheless the drafts are a nice replacement for that, allowing new kind of riddles. Of course there are more games who try to enhance the old ways (e.g. Death Gate).
So, what do you think? Better to go the classic way, using verbs or icons representing actions the character can do, or do you rather want to see new innovations, if they enhance the game experience?
And what about new ideas? I guess its easy to destroy an adventure with stupid new innovations
Do you have any good ideas? Oh well, i dont want to steal your conceptions
So i will throw in some of my ideas. After playing loom, i thought about some kind of new ways to control the character.
I found some concepts, for example you could play some kind of robot. Remember "Beneath a steel sky?"
Oh man, Joey was so cool, and his voice, too
He was just a sidekick back there, but i think playing some kind of intelligent and sarcastic machine could be interesting; or you could play some kind of cybernetic human, so it wouldn't be too strange/alien. In BASS, you had to find new shells for your robot so he was able to do other things. So that was "my" first idea... as a robot, you would have some default tools; some kind of grasper/picker arm, an analysis tool (scanner, or a telescope perhaps) to replace the classic verbs. It could be a challenge to find new tools so you have more options. You could even avoid an inventory, so your robot can just take one or two items with him. Plenty of room for unique riddles i guess. But not that kind of a new idea, also
I guess loom influences me more than i want to
I just love the concept behind it. Weaving spells, the whole guild concept and so on. I guess spells are a common way to enhance the possibilities of your character. Several games use spells. Another idea based on that would be a super hero main character: he would have unique super powers who will allow interaction with the game world. He could learn new powers (perhaps from his enemies or by drinking a power potion
) or perhaps you can choose between several heros with different sets of powers. But i dont know if this idea is too strange for some people.
Oh well, i guess i'm stuck here... Loom ist controlling my every thought, i fear...
i think i just hit a dead-end. So, anyone wants to discuss this matter? Anyone thought about this yet? I would love to hear your ideas, your comments about this aspect of adventures. And don't limit yourself to the facets described here - let this thread be about every new idea you can have. Tell me!