Wintermute Engine Forum

Wintermute Engine => Technical forum => Topic started by: shuin on August 27, 2012, 10:51:42 PM

Title: Noise Filter
Post by: shuin on August 27, 2012, 10:51:42 PM
Hi guys,

any elegant solutions for making a noise filter like the Silent Hill games?
I was thinking of making the noise in an image editing software and animating it either as foreground layers or an animated theora video (with transparency), but it doesn't really sound that elegant.

Could it be done with the paticle emmitors? Or is there a more elegant solution?
Title: Re: Noise Filter
Post by: Mnemonic on August 29, 2012, 07:12:43 AM
I wouldn't use either of those. Use a window (with "Transparent" property set to true), and set your animation as a window background.
Title: Re: Noise Filter
Post by: shuin on August 30, 2012, 09:58:09 AM
Thanks
Title: Re: Noise Filter
Post by: diegoquarantine on June 12, 2013, 08:30:22 PM

Hi, I´m going through this same feature.
Mnemonic, I get the idea of your suggestion, I´ve built the window and the noise tile, but I don´t know how to animate it. I tried loading a 3 frame sprite of noise to the tiled image script but it seems that only works with image formats.

Could you please give me a hint on this? thanks!
Title: Re: Noise Filter
Post by: Mnemonic on June 17, 2013, 05:45:26 PM
What exactly did you do? window.SetImage() should work.