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Technical forum / Re: Cursor for characters/entities
« on: January 13, 2005, 01:04:51 AM »
All right, thanks!
Forum rules - please read before posting, it can save you a lot of time.
on "MouseEnter"
{
if(Game.GetCursor()=="sprites\cursors\others\arrow.sprite")
{
Game.SetCursor("sprites\cursors\Others\talk.sprite");
}
}
on "MouseLeave"
{
Game.SetCursor("sprites\cursors\Others\arrow.sprite");
}
Oh, and I didn't finish Grim Fandango yet, a friend is currently playing it and I didn't have the time to play it yet. Did you play it ? It already used that new MI4 engine, didn't it ? I didn't like it too much, but I guess it's not as bad as most people said when you get used to the controls.OOOOh! OOOOOH! That is like so very hurtful to me! Ow! OW! A low blow if I ever saw one! It hurtsssss usss, it hurrrrtssss usssss!!