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Messages - NegativeChaos

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1
Technical forum / Re: Advice about usage feature(s)?
« on: October 12, 2012, 11:48:25 PM »
Yes, but that is currently only for Apple's touch devices (iPhone, iPad..) Apple has NEVER supported Flash except on Macs. Jobs said he won't support it until it stops crashing Macs. I say.. build a better Mac platform that wont crash on 38% CPU usage. PhotoShop and The GIMP both crash Macs.  ::slug

This hasn't caused a downfall to Flash in anyway, ever. In fact the over all reach for Flash, including Apple products is still over 97% for versions 4 - 9, which is up to 10% higher than even JavaScript reach. See Here As well, you can also export to Adobe Air or Flex and still reach the i-Series devices.

Flash is run on everything else, much like Java, and is now even in car HUDs and Marquee signs on roadways. No, I feel Flash will be around for quite a while.  ::rock

2
Technical forum / Re: Advice about usage feature(s)?
« on: October 12, 2012, 12:33:26 AM »
I am not sure what you are meaning by that. I hand code in HTML 5 and have since it was released. I also use CSS3 and have written adaption scripts in and for Flash for multi-browser support. Flash will always be around, It isn't going anywhere. And yes, when I release the game it will most likely be in a Flex stand alone package.

HTML 5 supports all manner of Flash, so does 4.01, everything from the current Flash Player (11.0.1.1) all the way back to Flash Player 2. So.. I fail to see the problem. :)

3
Technical forum / Re: Advice about usage feature(s)?
« on: October 11, 2012, 07:42:13 AM »
Thank you anarchist. I have searched the Wiki thoroughly and read the e-book as well. I do like the features of WME, I just don't think it will fit what I need here. So, instead I bought Adobe CS6 and will continue coding in Flash. Epic RPG program decided.. now to waste the next 5+ years of my life's free time. Here we go.... :)

4
Technical forum / Re: Advice about usage feature(s)?
« on: October 09, 2012, 09:24:47 AM »
Thanks for that. I will read up more on regions and see if this is what I want to use for this project.  ::thumbup

5
Technical forum / Advice about usage feature(s)?
« on: October 09, 2012, 07:40:10 AM »
Hey, new to using WME and before I get to in-depth with the project I have laid out before me I want to know about using WME for real-time "battles". I assume it is possible as through my searching of this forum and the Wiki, I found one post about a guy doing it. But no real documentation on how. Perhaps I just missed it.

If anyone knows, can you help, or point me to the documentation about it? Please?

I want to be able to utilize "hidden" stats and "known" stats for the battles and the player will have these stats effected based on results of the battle. At this point I am not opposed to turn based battles (like Final Fantasy VII, for example) or real time battles (like silent hill, for example) but the end result is the player stats (experience, strength, hit points, etc) grow with winning.

This IS possible with WME, right?

I have only ever built games in Flash, but I wanted to try WME as the packaging seems better suited for my end goals. Any and all advice is welcomed.

Thanks!

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