Wintermute Engine Forum

Wintermute Engine => Feature requests, suggestions => Topic started by: Dionysius on November 11, 2009, 07:13:46 AM

Title: Changing walking coordinates on the fly
Post by: Dionysius on November 11, 2009, 07:13:46 AM
Is there any solution for such problem:
When user clicks somewhere at a scene, then if actor is walking, it stops and starts walking from the beginning. If user will be clicking very often, the actor will be "glide".

Is it possible to change only coords for GoTo(), if the actor is walking already?
Title: Re: Changing walking coordinates on the fly
Post by: Mnemonic on November 14, 2009, 12:59:23 PM
No, it's not possible.
Title: Re: Changing walking coordinates on the fly
Post by: Dionysius on November 14, 2009, 01:13:29 PM
Could you suggest me some another solution?
Title: Re: Changing walking coordinates on the fly
Post by: Mnemonic on November 14, 2009, 01:21:33 PM
I don't have any solution. The walking path is calculated beforehand. It can't be changed on-the-fly.
Title: Re: Changing walking coordinates on the fly
Post by: Dionysius on November 14, 2009, 02:07:19 PM
I meant any solution for the preventing "glide-effect", not changing coordinates.
Title: Re: Changing walking coordinates on the fly
Post by: Dionysius on November 29, 2009, 05:21:55 AM
Mnemonic, please, move this topic to "Feature requests, suggestions"   ;)