Wintermute Engine Forum

Wintermute Engine => Feature requests, suggestions => Topic started by: dariusc123456 on November 25, 2005, 09:10:05 PM

Title: 3d drawing and room to room
Post by: dariusc123456 on November 25, 2005, 09:10:05 PM
I want to have a 3d editor to create and load it and i want to use the scean when you have to program it to just select it then select with room to go to
                                                          Thank You
p.s. and please do it if you can :) :D ;) ;D ::hijack ::rock ::beer ::thumbup
Title: Re: 3d drawing and room to room
Post by: McCoy on November 25, 2005, 10:42:52 PM
Am I the only one who didn't understand a thing? ???
Title: Re: 3d drawing and room to room
Post by: metamorphium on November 26, 2005, 08:03:41 PM
Am I the only one who didn't understand a thing? ???

you're not the only one. I am today too lazy for advanced cryptoanalysis.
Title: Re: 3d drawing and room to room
Post by: Columbo on November 27, 2005, 03:55:36 AM
I want to have a 3d editor to create and load it and i want to use the scean when you have to program it to just select it then select with room to go to
                                                          Thank You
p.s. and please do it if you can :) :D ;) ;D ::hijack ::rock ::beer ::thumbup

Hello dariusc123456!

Are you trying to say that you want to program which room a character goes to when the character walks onto a particular area of the 3D room? If so, it's not possible to program that sort of thing in the 3D editor, but you do need to create a walkable region.

A walkable region is an invisible bunch of triangles within your scene that the character collides or interacts with, and triggers an event in your program. The walkable area's name however needs to be named specifically, such as "walk_something" - replacing the word "something" with a name that is more meaningful to you. Then in your application under the room's script you need to point to a script that will run when the character steps/interacts with that region.

Information on how to create events for walkable areas and such can be found in the WME documentation under : Inside a game->3d Characters Support->Principles and Requirements.

Good luck, and I hope I answered your question. :)