Wintermute Engine Forum

Wintermute Engine => Technical forum => Topic started by: Barry Burton on January 11, 2013, 07:59:47 AM

Title: 3D Actor walks too far ahead of shadow and velocity settings
Post by: Barry Burton on January 11, 2013, 07:59:47 AM
Firstly, I'm using 3D Studio Max to rig and animate Chris Redfield as a test and using the Pandasoft Exporter with the directions on this site, while the idle animations loaded smoothly, the walking is completely broken. My character is walking way ahead of the velocity settings defined in the Actor3D file and WAY ahead of his shadow.

(http://img593.imageshack.us/img593/3756/errorqjy.jpg)

His walking animations go forward along the grid in 3D Max and do not stay in one place, but I don't want that happening in WME, I want him to walk in place according to the shadow and the velocity settings.

Are there any settings that I can use within WME to fix this? Or will I have to figure out what the cause is within 3D Max itself?
Title: Re: 3D Actor walks too far ahead of shadow and velocity settings
Post by: Mnemonic on January 11, 2013, 08:13:15 AM
Or will I have to figure out what the cause is within 3D Max itself?
Yes. You need to remove the appropriate movement keyframes so that the walking animation is happening in-place.