on "LeftClick"
{
output="door1";
Game.ChangeScene("Scene2.scene);
}
on "LeftClick"
{
output="door2";
Game.ChangeScene("scene2.scene");
}
global output;
switch(output){
case "door1":{
actor.SkipTo(pos x1,pos y1);
break;
}
case "door2":{
actor.SkipTo(pos x2,pos y2);
break;
}
}
var IsMoving=false;
on "LeftClick"
{
IsMoving=true;
while(IsMoving){
actor.GoTo(Scene.MouseX, Scene.MouseY);
Sleep(2);
}
}
on "LeftRelease"
{
IsMoving=false;
}
1) When my character goto an other Scene, how can i tell him he must appear at a starting point or an other, depending on the old Scene he come from ?